shep/shep/state.py

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# local imports
from shep.error import (
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StateExists,
StateInvalid,
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StateItemExists,
StateItemNotFound,
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)
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class State:
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def __init__(self, bits, logger=None):
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self.__bits = bits
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self.__limit = (1 << bits) - 1
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self.__c = 0
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self.NEW = 0
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self.__reverse = {0: self.NEW}
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self.__keys = {self.NEW: []}
self.__keys_reverse = {}
self.__contents = {}
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def __is_pure(self, v):
c = 1
for i in range(self.__bits):
if c & v > 0:
break
c <<= 1
return c == v
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def __check_name_valid(self, k):
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if not k.isalpha():
raise ValueError('only alpha')
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def __check_name(self, k):
self.__check_name_valid(k)
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k = k.upper()
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try:
getattr(self, k)
raise StateExists(k)
except AttributeError:
pass
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return k
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def __check_valid(self, v):
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v = int(v)
if self.__reverse.get(v):
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raise StateExists(v)
return v
def __check_value(self, v):
v = self.__check_valid(v)
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if v > self.__limit:
raise OverflowError(v)
return v
def __check_value_cursor(self, v):
v = self.__check_valid(v)
if v > 1 << self.__c:
raise StateInvalid(v)
return v
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def __set(self, k, v):
setattr(self, k, v)
self.__reverse[v] = k
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self.__c += 1
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def __check_key(self, item):
if self.__keys_reverse.get(item) != None:
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raise StateItemExists(item)
def __add_state_list(self, state, item):
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if self.__keys.get(state) == None:
self.__keys[state] = []
self.__keys[state].append(item)
self.__keys_reverse[item] = state
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def __state_list_index(self, item, state_list):
idx = -1
try:
idx = state_list.index(item)
except ValueError:
pass
if idx == -1:
raise StateCorruptionError() # should have state int here as value
return idx
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def add(self, k):
v = 1 << self.__c
k = self.__check_name(k)
v = self.__check_value(v)
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self.__set(k, v)
def alias(self, k, v):
k = self.__check_name(k)
v = self.__check_value_cursor(v)
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if self.__is_pure(v):
raise ValueError('use add to add pure values')
self.__set(k, v)
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def all(self):
l = []
for k in dir(self):
if k[0] == '_':
continue
if k.upper() != k:
continue
l.append(k)
l.sort()
return l
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def name(self, v):
if v == None:
return self.NEW
k = self.__reverse.get(v)
if k == None:
raise StateInvalid(v)
return k
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def match(self, v, pure=False):
alias = None
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if not pure:
alias = self.__reverse.get(v)
r = []
c = 1
for i in range(self.__bits):
if v & c > 0:
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try:
k = self.__reverse[c]
r.append(k)
except KeyError:
pass
c <<= 1
return (alias, r,)
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def put(self, key, state=None, contents=None):
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if state == None:
state = self.NEW
elif self.__reverse.get(state) == None:
raise StateInvalid(state)
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self.__check_key(key)
self.__add_state_list(state, key)
self.__contents[key] = contents
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def move(self, key, to_state):
current_state = self.__keys_reverse.get(key)
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if current_state == None:
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raise StateItemNotFound(key)
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new_state = self.__reverse.get(to_state)
if new_state == None:
raise StateInvalid(to_state)
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current_state_list = self.__keys.get(current_state)
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if current_state_list == None:
raise StateCorruptionError(current_state)
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idx = self.__state_list_index(key, current_state_list)
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new_state_list = self.__keys.get(to_state)
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if current_state_list == None:
raise StateCorruptionError(to_state)
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self.__add_state_list(to_state, key)
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current_state_list.pop(idx)
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def purge(self, key):
current_state = self.__keys_reverse.get(key)
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if current_state == None:
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raise StateItemNotFound(key)
del self.__keys_reverse[key]
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current_state_list = self.__keys.get(current_state)
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idx = self.__state_list_index(key, current_state_list)
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current_state_list.pop(idx)
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def state(self, key):
state = self.__keys_reverse.get(key)
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if state == None:
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raise StateItemNotFound(key)
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return state