small optimizations for triehash
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@ -115,7 +115,7 @@ pub fn sec_trie_root(input: Vec<(Vec<u8>, Vec<u8>)>) -> H256 {
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let gen_input = input
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// first put elements into btree to sort them and to remove duplicates
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.into_iter()
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.map(|(k, v)| (k.sha3().to_vec(), v))
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.map(|(k, v)| (k.sha3(), v))
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.collect::<BTreeMap<_, _>>()
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// then move them to a vector
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.into_iter()
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@ -155,8 +155,7 @@ fn hex_prefix_encode(nibbles: &[u8], leaf: bool) -> Vec<u8> {
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let oddness_factor = inlen % 2;
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// next even number divided by two
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let reslen = (inlen + 2) >> 1;
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let mut res = vec![];
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res.reserve(reslen);
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let mut res = Vec::with_capacity(reslen);
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let first_byte = {
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let mut bits = ((inlen as u8 & 1) + (2 * leaf as u8)) << 4;
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@ -180,11 +179,11 @@ fn hex_prefix_encode(nibbles: &[u8], leaf: bool) -> Vec<u8> {
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/// Converts slice of bytes to nibbles.
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fn as_nibbles(bytes: &[u8]) -> Vec<u8> {
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let mut res = vec![];
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res.reserve(bytes.len() * 2);
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let mut res = Vec::with_capacity(bytes.len() * 2);
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for i in 0..bytes.len() {
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res.push(bytes[i] >> 4);
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res.push((bytes[i] << 4) >> 4);
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let byte = bytes[i];
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res.push(byte >> 4);
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res.push(byte & 0b1111);
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}
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res
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}
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