network: process packets only after connection handler finishes
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@ -868,6 +868,12 @@ impl Host {
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let reserved = self.reserved_nodes.read();
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if let Some(h) = handlers.get(&p).clone() {
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h.connected(&NetworkContext::new(io, p, session.clone(), self.sessions.clone(), &reserved), &token);
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// accumulate pending packets.
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if let Some(session) = session.as_ref() {
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let mut session = session.lock();
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packet_data.extend(session.mark_connected(p));
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}
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}
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}
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for (p, packet_id, data) in packet_data {
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@ -18,6 +18,8 @@ use std::{str, io};
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use std::net::SocketAddr;
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use std::cmp::Ordering;
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use std::sync::*;
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use std::collections::HashMap;
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use mio::*;
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use mio::deprecated::{Handler, EventLoop};
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use mio::tcp::*;
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@ -36,6 +38,14 @@ use time;
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const PING_TIMEOUT_SEC: u64 = 15;
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const PING_INTERVAL_SEC: u64 = 30;
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#[derive(Debug, Clone)]
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enum ProtocolState {
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// Packets pending protocol on_connect event return.
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Pending(Vec<(Vec<u8>, u8)>),
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// Protocol connected.
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Connected,
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}
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/// Peer session over encrypted connection.
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/// When created waits for Hello packet exchange and signals ready state.
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/// Sends and receives protocol packets and handles basic packes such as ping/pong and disconnect.
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@ -49,6 +59,8 @@ pub struct Session {
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ping_time_ns: u64,
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pong_time_ns: Option<u64>,
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state: State,
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// Protocol states -- accumulates pending packets until signaled as ready.
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protocol_states: HashMap<ProtocolId, ProtocolState>,
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}
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enum State {
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@ -186,6 +198,7 @@ impl Session {
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ping_time_ns: 0,
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pong_time_ns: None,
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expired: false,
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protocol_states: HashMap::new(),
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})
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}
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@ -361,6 +374,20 @@ impl Session {
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self.connection().token()
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}
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/// Signal that a subprotocol has handled the connection successfully and
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/// get all pending packets in order received.
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pub fn mark_connected(&mut self, protocol: ProtocolId) -> Vec<(ProtocolId, u8, Vec<u8>)> {
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match self.protocol_states.insert(protocol, ProtocolState::Connected) {
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None => Vec::new(),
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Some(ProtocolState::Connected) => {
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debug!(target: "network", "Protocol {:?} marked as connected more than once", protocol);
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Vec::new()
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}
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Some(ProtocolState::Pending(pending)) =>
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pending.into_iter().map(|(data, id)| (protocol, id, data)).collect(),
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}
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}
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fn read_packet<Message>(&mut self, io: &IoContext<Message>, packet: Packet, host: &HostInfo) -> Result<SessionData, NetworkError>
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where Message: Send + Sync + Clone {
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if packet.data.len() < 2 {
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@ -409,8 +436,19 @@ impl Session {
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// map to protocol
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let protocol = self.info.capabilities[i].protocol;
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let pid = packet_id - self.info.capabilities[i].id_offset;
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trace!(target: "network", "Packet {} mapped to {:?}:{}, i={}, capabilities={:?}", packet_id, protocol, pid, i, self.info.capabilities);
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Ok(SessionData::Packet { data: packet.data, protocol: protocol, packet_id: pid } )
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match *self.protocol_states.entry(protocol).or_insert_with(|| ProtocolState::Pending(Vec::new())) {
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ProtocolState::Connected => {
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trace!(target: "network", "Packet {} mapped to {:?}:{}, i={}, capabilities={:?}", packet_id, protocol, pid, i, self.info.capabilities);
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Ok(SessionData::Packet { data: packet.data, protocol: protocol, packet_id: pid } )
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}
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ProtocolState::Pending(ref mut pending) => {
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trace!(target: "network", "Packet {} deferred until protocol connection event completion", packet_id);
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pending.push((packet.data, packet_id));
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Ok(SessionData::Continue)
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}
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}
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},
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_ => {
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debug!(target: "network", "Unknown packet: {:?}", packet_id);
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