allow queue to drain fully when idle

This commit is contained in:
Robert Habermeier 2016-12-19 12:41:00 +01:00
parent ccdf5d5873
commit d765611050
1 changed files with 2 additions and 3 deletions

View File

@ -322,9 +322,6 @@ impl<L: LightChainClient> LightSync<L> {
// Begins a search for the common ancestor and our best block.
// does not lock state, instead has a mutable reference to it passed.
fn begin_search(&self, state: &mut SyncState) {
self.client.clear_queue();
let chain_info = self.client.chain_info();
if let None = *self.best_seen.lock() {
// no peers.
*state = SyncState::Idle;
@ -332,6 +329,8 @@ impl<L: LightChainClient> LightSync<L> {
}
trace!(target: "sync", "Beginning search for common ancestor");
self.client.clear_queue();
let chain_info = self.client.chain_info();
*state = SyncState::AncestorSearch(AncestorSearch::begin(chain_info.best_block_number));
}