8404edb656
* Fix whitespace. * Update copyright years/owner. * Push release only for tags.
575 lines
18 KiB
Rust
575 lines
18 KiB
Rust
// Copyright 2015-2017 Parity Technologies (UK) Ltd.
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// This file is part of Parity.
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// Parity is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Parity is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Parity. If not, see <http://www.gnu.org/licenses/>.
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use std::{str, io};
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use std::net::SocketAddr;
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use std::cmp::Ordering;
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use std::sync::*;
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use std::collections::HashMap;
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use mio::*;
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use mio::deprecated::{Handler, EventLoop};
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use mio::tcp::*;
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use util::hash::*;
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use rlp::*;
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use connection::{EncryptedConnection, Packet, Connection};
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use handshake::Handshake;
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use io::{IoContext, StreamToken};
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use error::{NetworkError, DisconnectReason};
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use host::*;
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use node_table::NodeId;
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use stats::NetworkStats;
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use time;
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// Timeout must be less than (interval - 1).
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const PING_TIMEOUT_SEC: u64 = 15;
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const PING_INTERVAL_SEC: u64 = 30;
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#[derive(Debug, Clone)]
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enum ProtocolState {
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// Packets pending protocol on_connect event return.
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Pending(Vec<(Vec<u8>, u8)>),
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// Protocol connected.
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Connected,
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}
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/// Peer session over encrypted connection.
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/// When created waits for Hello packet exchange and signals ready state.
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/// Sends and receives protocol packets and handles basic packes such as ping/pong and disconnect.
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pub struct Session {
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/// Shared session information
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pub info: SessionInfo,
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/// Session ready flag. Set after successfull Hello packet exchange
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had_hello: bool,
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/// Session is no longer active flag.
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expired: bool,
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ping_time_ns: u64,
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pong_time_ns: Option<u64>,
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state: State,
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// Protocol states -- accumulates pending packets until signaled as ready.
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protocol_states: HashMap<ProtocolId, ProtocolState>,
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}
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enum State {
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Handshake(Handshake),
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Session(EncryptedConnection),
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}
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/// Structure used to report various session events.
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pub enum SessionData {
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None,
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/// Session is ready to send/receive packets.
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Ready,
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/// A packet has been received
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Packet {
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/// Packet data
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data: Vec<u8>,
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/// Packet protocol ID
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protocol: [u8; 3],
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/// Zero based packet ID
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packet_id: u8,
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},
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/// Session has more data to be read
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Continue,
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}
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/// Shared session information
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#[derive(Debug, Clone)]
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pub struct SessionInfo {
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/// Peer public key
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pub id: Option<NodeId>,
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/// Peer client ID
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pub client_version: String,
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/// Peer RLPx protocol version
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pub protocol_version: u32,
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/// Session protocol capabilities
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pub capabilities: Vec<SessionCapabilityInfo>,
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/// Peer protocol capabilities
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pub peer_capabilities: Vec<PeerCapabilityInfo>,
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/// Peer ping delay in milliseconds
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pub ping_ms: Option<u64>,
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/// True if this session was originated by us.
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pub originated: bool,
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/// Remote endpoint address of the session
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pub remote_address: String,
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/// Local endpoint address of the session
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pub local_address: String,
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct PeerCapabilityInfo {
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pub protocol: ProtocolId,
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pub version: u8,
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}
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impl Decodable for PeerCapabilityInfo {
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fn decode<D>(decoder: &D) -> Result<Self, DecoderError> where D: Decoder {
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let c = decoder.as_rlp();
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let p: Vec<u8> = c.val_at(0)?;
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if p.len() != 3 {
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return Err(DecoderError::Custom("Invalid subprotocol string length. Should be 3"));
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}
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let mut p2: ProtocolId = [0u8; 3];
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p2.clone_from_slice(&p);
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Ok(PeerCapabilityInfo {
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protocol: p2,
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version: c.val_at(1)?
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})
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}
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}
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impl ToString for PeerCapabilityInfo {
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fn to_string(&self) -> String {
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format!("{}/{}", str::from_utf8(&self.protocol[..]).unwrap_or("???"), self.version)
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}
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct SessionCapabilityInfo {
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pub protocol: [u8; 3],
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pub version: u8,
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pub packet_count: u8,
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pub id_offset: u8,
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}
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impl PartialOrd for SessionCapabilityInfo {
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fn partial_cmp(&self, other: &SessionCapabilityInfo) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for SessionCapabilityInfo {
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fn cmp(&self, b: &SessionCapabilityInfo) -> Ordering {
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// By protocol id first
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if self.protocol != b.protocol {
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return self.protocol.cmp(&b.protocol);
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}
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// By version
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self.version.cmp(&b.version)
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}
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}
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const PACKET_HELLO: u8 = 0x80;
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const PACKET_DISCONNECT: u8 = 0x01;
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const PACKET_PING: u8 = 0x02;
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const PACKET_PONG: u8 = 0x03;
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const PACKET_GET_PEERS: u8 = 0x04;
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const PACKET_PEERS: u8 = 0x05;
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const PACKET_USER: u8 = 0x10;
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const PACKET_LAST: u8 = 0x7f;
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impl Session {
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/// Create a new session out of comepleted handshake. This clones the handshake connection object
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/// and leaves the handhsake in limbo to be deregistered from the event loop.
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pub fn new<Message>(io: &IoContext<Message>, socket: TcpStream, token: StreamToken, id: Option<&NodeId>,
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nonce: &H256, stats: Arc<NetworkStats>, host: &HostInfo) -> Result<Session, NetworkError>
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where Message: Send + Clone + Sync + 'static {
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let originated = id.is_some();
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let mut handshake = Handshake::new(token, id, socket, nonce, stats).expect("Can't create handshake");
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let local_addr = handshake.connection.local_addr_str();
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handshake.start(io, host, originated)?;
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Ok(Session {
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state: State::Handshake(handshake),
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had_hello: false,
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info: SessionInfo {
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id: id.cloned(),
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client_version: String::new(),
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protocol_version: 0,
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capabilities: Vec::new(),
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peer_capabilities: Vec::new(),
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ping_ms: None,
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originated: originated,
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remote_address: "Handshake".to_owned(),
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local_address: local_addr,
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},
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ping_time_ns: 0,
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pong_time_ns: None,
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expired: false,
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protocol_states: HashMap::new(),
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})
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}
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fn complete_handshake<Message>(&mut self, io: &IoContext<Message>, host: &HostInfo) -> Result<(), NetworkError> where Message: Send + Sync + Clone {
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let connection = if let State::Handshake(ref mut h) = self.state {
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self.info.id = Some(h.id.clone());
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self.info.remote_address = h.connection.remote_addr_str();
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EncryptedConnection::new(h)?
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} else {
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panic!("Unexpected state");
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};
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self.state = State::Session(connection);
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self.write_hello(io, host)?;
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self.send_ping(io)?;
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Ok(())
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}
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fn connection(&self) -> &Connection {
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match self.state {
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State::Handshake(ref h) => &h.connection,
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State::Session(ref s) => &s.connection,
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}
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}
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/// Get id of the remote peer
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pub fn id(&self) -> Option<&NodeId> {
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self.info.id.as_ref()
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}
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/// Check if session is ready to send/receive data
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pub fn is_ready(&self) -> bool {
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self.had_hello
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}
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/// Mark this session as inactive to be deleted lated.
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pub fn set_expired(&mut self) {
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self.expired = true;
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}
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/// Check if this session is expired.
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pub fn expired(&self) -> bool {
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match self.state {
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State::Handshake(ref h) => h.expired(),
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_ => self.expired,
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}
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}
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/// Check if this session is over and there is nothing to be sent.
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pub fn done(&self) -> bool {
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self.expired() && !self.connection().is_sending()
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}
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/// Get remote peer address
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pub fn remote_addr(&self) -> io::Result<SocketAddr> {
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self.connection().remote_addr()
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}
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/// Readable IO handler. Returns packet data if available.
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pub fn readable<Message>(&mut self, io: &IoContext<Message>, host: &HostInfo) -> Result<SessionData, NetworkError> where Message: Send + Sync + Clone {
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if self.expired() {
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return Ok(SessionData::None)
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}
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let mut create_session = false;
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let mut packet_data = None;
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match self.state {
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State::Handshake(ref mut h) => {
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h.readable(io, host)?;
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if h.done() {
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create_session = true;
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}
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}
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State::Session(ref mut c) => {
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match c.readable(io)? {
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data @ Some(_) => packet_data = data,
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None => return Ok(SessionData::None)
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}
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}
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}
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if let Some(data) = packet_data {
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return Ok(self.read_packet(io, data, host)?);
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}
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if create_session {
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self.complete_handshake(io, host)?;
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io.update_registration(self.token()).unwrap_or_else(|e| debug!(target: "network", "Token registration error: {:?}", e));
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}
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Ok(SessionData::None)
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}
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/// Writable IO handler. Sends pending packets.
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pub fn writable<Message>(&mut self, io: &IoContext<Message>, _host: &HostInfo) -> Result<(), NetworkError> where Message: Send + Sync + Clone {
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match self.state {
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State::Handshake(ref mut h) => h.writable(io),
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State::Session(ref mut s) => s.writable(io),
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}
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}
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/// Checks if peer supports given capability
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pub fn have_capability(&self, protocol: [u8; 3]) -> bool {
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self.info.capabilities.iter().any(|c| c.protocol == protocol)
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}
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/// Checks if peer supports given capability
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pub fn capability_version(&self, protocol: [u8; 3]) -> Option<u8> {
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self.info.capabilities.iter().filter_map(|c| if c.protocol == protocol { Some(c.version) } else { None }).max()
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}
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/// Register the session socket with the event loop
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pub fn register_socket<Host:Handler<Timeout = Token>>(&self, reg: Token, event_loop: &mut EventLoop<Host>) -> Result<(), NetworkError> {
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if self.expired() {
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return Ok(());
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}
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self.connection().register_socket(reg, event_loop)?;
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Ok(())
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}
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/// Update registration with the event loop. Should be called at the end of the IO handler.
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pub fn update_socket<Host:Handler>(&self, reg:Token, event_loop: &mut EventLoop<Host>) -> Result<(), NetworkError> {
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self.connection().update_socket(reg, event_loop)?;
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Ok(())
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}
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/// Delete registration
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pub fn deregister_socket<Host:Handler>(&self, event_loop: &mut EventLoop<Host>) -> Result<(), NetworkError> {
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self.connection().deregister_socket(event_loop)?;
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Ok(())
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}
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/// Send a protocol packet to peer.
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pub fn send_packet<Message>(&mut self, io: &IoContext<Message>, protocol: [u8; 3], packet_id: u8, data: &[u8]) -> Result<(), NetworkError>
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where Message: Send + Sync + Clone {
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if self.info.capabilities.is_empty() || !self.had_hello {
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debug!(target: "network", "Sending to unconfirmed session {}, protocol: {}, packet: {}", self.token(), str::from_utf8(&protocol[..]).unwrap_or("??"), packet_id);
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return Err(From::from(NetworkError::BadProtocol));
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}
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if self.expired() {
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return Err(From::from(NetworkError::Expired));
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}
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let mut i = 0usize;
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while protocol != self.info.capabilities[i].protocol {
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i += 1;
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if i == self.info.capabilities.len() {
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debug!(target: "network", "Unknown protocol: {:?}", protocol);
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return Ok(())
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}
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}
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let pid = self.info.capabilities[i].id_offset + packet_id;
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let mut rlp = RlpStream::new();
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rlp.append(&(pid as u32));
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rlp.append_raw(data, 1);
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self.send(io, rlp)
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}
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/// Keep this session alive. Returns false if ping timeout happened
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pub fn keep_alive<Message>(&mut self, io: &IoContext<Message>) -> bool where Message: Send + Sync + Clone {
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if let State::Handshake(_) = self.state {
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return true;
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}
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let timed_out = if let Some(pong) = self.pong_time_ns {
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pong - self.ping_time_ns > PING_TIMEOUT_SEC * 1000_000_000
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} else {
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time::precise_time_ns() - self.ping_time_ns > PING_TIMEOUT_SEC * 1000_000_000
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};
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if !timed_out && time::precise_time_ns() - self.ping_time_ns > PING_INTERVAL_SEC * 1000_000_000 {
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if let Err(e) = self.send_ping(io) {
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debug!("Error sending ping message: {:?}", e);
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}
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}
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!timed_out
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}
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pub fn token(&self) -> StreamToken {
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self.connection().token()
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}
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/// Signal that a subprotocol has handled the connection successfully and
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/// get all pending packets in order received.
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pub fn mark_connected(&mut self, protocol: ProtocolId) -> Vec<(ProtocolId, u8, Vec<u8>)> {
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match self.protocol_states.insert(protocol, ProtocolState::Connected) {
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None => Vec::new(),
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Some(ProtocolState::Connected) => {
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debug!(target: "network", "Protocol {:?} marked as connected more than once", protocol);
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Vec::new()
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}
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Some(ProtocolState::Pending(pending)) =>
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pending.into_iter().map(|(data, id)| (protocol, id, data)).collect(),
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}
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}
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fn read_packet<Message>(&mut self, io: &IoContext<Message>, packet: Packet, host: &HostInfo) -> Result<SessionData, NetworkError>
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where Message: Send + Sync + Clone {
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if packet.data.len() < 2 {
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return Err(From::from(NetworkError::BadProtocol));
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}
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let packet_id = packet.data[0];
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if packet_id != PACKET_HELLO && packet_id != PACKET_DISCONNECT && !self.had_hello {
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return Err(From::from(NetworkError::BadProtocol));
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}
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match packet_id {
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PACKET_HELLO => {
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let rlp = UntrustedRlp::new(&packet.data[1..]); //TODO: validate rlp expected size
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self.read_hello(io, &rlp, host)?;
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Ok(SessionData::Ready)
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},
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PACKET_DISCONNECT => {
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let rlp = UntrustedRlp::new(&packet.data[1..]);
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let reason: u8 = rlp.val_at(0)?;
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if self.had_hello {
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debug!("Disconnected: {}: {:?}", self.token(), DisconnectReason::from_u8(reason));
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}
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Err(From::from(NetworkError::Disconnect(DisconnectReason::from_u8(reason))))
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}
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PACKET_PING => {
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self.send_pong(io)?;
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Ok(SessionData::Continue)
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},
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PACKET_PONG => {
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let time = time::precise_time_ns();
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self.pong_time_ns = Some(time);
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self.info.ping_ms = Some((time - self.ping_time_ns) / 1000_000);
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Ok(SessionData::Continue)
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},
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PACKET_GET_PEERS => Ok(SessionData::None), //TODO;
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PACKET_PEERS => Ok(SessionData::None),
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PACKET_USER ... PACKET_LAST => {
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let mut i = 0usize;
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while packet_id >= self.info.capabilities[i].id_offset + self.info.capabilities[i].packet_count {
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i += 1;
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if i == self.info.capabilities.len() {
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debug!(target: "network", "Unknown packet: {:?}", packet_id);
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return Ok(SessionData::Continue)
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}
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}
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// map to protocol
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let protocol = self.info.capabilities[i].protocol;
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let protocol_packet_id = packet_id - self.info.capabilities[i].id_offset;
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match *self.protocol_states.entry(protocol).or_insert_with(|| ProtocolState::Pending(Vec::new())) {
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ProtocolState::Connected => {
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trace!(target: "network", "Packet {} mapped to {:?}:{}, i={}, capabilities={:?}", packet_id, protocol, protocol_packet_id, i, self.info.capabilities);
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Ok(SessionData::Packet { data: packet.data, protocol: protocol, packet_id: protocol_packet_id } )
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}
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ProtocolState::Pending(ref mut pending) => {
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trace!(target: "network", "Packet {} deferred until protocol connection event completion", packet_id);
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pending.push((packet.data, protocol_packet_id));
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Ok(SessionData::Continue)
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}
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}
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},
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_ => {
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debug!(target: "network", "Unknown packet: {:?}", packet_id);
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Ok(SessionData::Continue)
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}
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}
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}
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fn write_hello<Message>(&mut self, io: &IoContext<Message>, host: &HostInfo) -> Result<(), NetworkError> where Message: Send + Sync + Clone {
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let mut rlp = RlpStream::new();
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rlp.append_raw(&[PACKET_HELLO as u8], 0);
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rlp.begin_list(5)
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.append(&host.protocol_version)
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.append(&host.client_version)
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.append(&host.capabilities)
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.append(&host.local_endpoint.address.port())
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.append(host.id());
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self.send(io, rlp)
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}
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fn read_hello<Message>(&mut self, io: &IoContext<Message>, rlp: &UntrustedRlp, host: &HostInfo) -> Result<(), NetworkError>
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where Message: Send + Sync + Clone {
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let protocol = rlp.val_at::<u32>(0)?;
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let client_version = rlp.val_at::<String>(1)?;
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let peer_caps = rlp.val_at::<Vec<PeerCapabilityInfo>>(2)?;
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let id = rlp.val_at::<NodeId>(4)?;
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// Intersect with host capabilities
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// Leave only highset mutually supported capability version
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let mut caps: Vec<SessionCapabilityInfo> = Vec::new();
|
|
for hc in &host.capabilities {
|
|
if peer_caps.iter().any(|c| c.protocol == hc.protocol && c.version == hc.version) {
|
|
caps.push(SessionCapabilityInfo {
|
|
protocol: hc.protocol,
|
|
version: hc.version,
|
|
id_offset: 0,
|
|
packet_count: hc.packet_count,
|
|
});
|
|
}
|
|
}
|
|
|
|
caps.retain(|c| host.capabilities.iter().any(|hc| hc.protocol == c.protocol && hc.version == c.version));
|
|
let mut i = 0;
|
|
while i < caps.len() {
|
|
if caps.iter().any(|c| c.protocol == caps[i].protocol && c.version > caps[i].version) {
|
|
caps.remove(i);
|
|
}
|
|
else {
|
|
i += 1;
|
|
}
|
|
}
|
|
|
|
// Sort capabilities alphabeticaly.
|
|
caps.sort();
|
|
|
|
i = 0;
|
|
let mut offset: u8 = PACKET_USER;
|
|
while i < caps.len() {
|
|
caps[i].id_offset = offset;
|
|
offset += caps[i].packet_count;
|
|
i += 1;
|
|
}
|
|
debug!(target: "network", "Hello: {} v{} {} {:?}", client_version, protocol, id, caps);
|
|
self.info.protocol_version = protocol;
|
|
self.info.client_version = client_version;
|
|
self.info.capabilities = caps;
|
|
self.info.peer_capabilities = peer_caps;
|
|
if self.info.capabilities.is_empty() {
|
|
trace!(target: "network", "No common capabilities with peer.");
|
|
return Err(From::from(self.disconnect(io, DisconnectReason::UselessPeer)));
|
|
}
|
|
if protocol != host.protocol_version {
|
|
trace!(target: "network", "Peer protocol version mismatch: {}", protocol);
|
|
return Err(From::from(self.disconnect(io, DisconnectReason::UselessPeer)));
|
|
}
|
|
self.had_hello = true;
|
|
Ok(())
|
|
}
|
|
|
|
/// Senf ping packet
|
|
pub fn send_ping<Message>(&mut self, io: &IoContext<Message>) -> Result<(), NetworkError> where Message: Send + Sync + Clone {
|
|
self.send(io, Session::prepare(PACKET_PING)?)?;
|
|
self.ping_time_ns = time::precise_time_ns();
|
|
self.pong_time_ns = None;
|
|
Ok(())
|
|
}
|
|
|
|
fn send_pong<Message>(&mut self, io: &IoContext<Message>) -> Result<(), NetworkError> where Message: Send + Sync + Clone {
|
|
self.send(io, Session::prepare(PACKET_PONG)?)
|
|
}
|
|
|
|
/// Disconnect this session
|
|
pub fn disconnect<Message>(&mut self, io: &IoContext<Message>, reason: DisconnectReason) -> NetworkError where Message: Send + Sync + Clone {
|
|
if let State::Session(_) = self.state {
|
|
let mut rlp = RlpStream::new();
|
|
rlp.append(&(PACKET_DISCONNECT as u32));
|
|
rlp.begin_list(1);
|
|
rlp.append(&(reason as u32));
|
|
self.send(io, rlp).ok();
|
|
}
|
|
NetworkError::Disconnect(reason)
|
|
}
|
|
|
|
fn prepare(packet_id: u8) -> Result<RlpStream, NetworkError> {
|
|
let mut rlp = RlpStream::new();
|
|
rlp.append(&(packet_id as u32));
|
|
rlp.begin_list(0);
|
|
Ok(rlp)
|
|
}
|
|
|
|
fn send<Message>(&mut self, io: &IoContext<Message>, rlp: RlpStream) -> Result<(), NetworkError> where Message: Send + Sync + Clone {
|
|
match self.state {
|
|
State::Handshake(_) => {
|
|
warn!(target:"network", "Unexpected send request");
|
|
},
|
|
State::Session(ref mut s) => {
|
|
s.send_packet(io, &rlp.out())?
|
|
},
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|
|
|