openethereum/ethcore/src/chainfilter/chainfilter.rs

198 lines
6.4 KiB
Rust

// Copyright 2015, 2016 Ethcore (UK) Ltd.
// This file is part of Parity.
// Parity is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Parity is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Parity. If not, see <http://www.gnu.org/licenses/>.
//! Multilevel blockchain bloom filter.
//!
//! ```not_run
//! extern crate ethcore_util as util;
//! extern crate ethcore;
//! use std::str::FromStr;
//! use util::sha3::*;
//! use util::hash::*;
//! use ethcore::chainfilter::*;
//!
//! fn main() {
//! let (index_size, bloom_levels) = (16, 3);
//! let mut cache = MemoryCache::new();
//!
//! let address = Address::from_str("ef2d6d194084c2de36e0dabfce45d046b37d1106").unwrap();
//!
//! // borrow cache for reading inside the scope
//! let modified_blooms = {
//! let filter = ChainFilter::new(&cache, index_size, bloom_levels);
//! let block_number = 39;
//! let mut bloom = H2048::new();
//! bloom.shift_bloomed(&address.sha3());
//! filter.add_bloom(&bloom, block_number)
//! };
//!
//! // number of updated blooms is equal number of levels
//! assert_eq!(modified_blooms.len(), bloom_levels as usize);
//!
//! // lets inserts modified blooms into the cache
//! cache.insert_blooms(modified_blooms);
//!
//! // borrow cache for another reading operations
//! {
//! let filter = ChainFilter::new(&cache, index_size, bloom_levels);
//! let blocks = filter.blocks_with_address(&address, 10, 40);
//! assert_eq!(blocks.len(), 1);
//! assert_eq!(blocks[0], 39);
//! }
//! }
//! ```
//!
use std::collections::{HashMap};
use util::hash::*;
use chainfilter::{BloomIndex, FilterDataSource};
use chainfilter::indexer::Indexer;
/// Should be used for search operations on blockchain.
pub struct ChainFilter<'a, D>
where D: FilterDataSource + 'a
{
data_source: &'a D,
indexer: Indexer,
}
impl<'a, D> ChainFilter<'a, D> where D: FilterDataSource
{
/// Creates new filter instance.
///
/// Borrows `FilterDataSource` for reading.
pub fn new(data_source: &'a D, index_size: usize, levels: u8) -> Self {
ChainFilter {
data_source: data_source,
indexer: Indexer::new(index_size, levels)
}
}
/// internal function which does bloom search recursively
fn blocks(&self, bloom: &H2048, from_block: usize, to_block: usize, level: u8, offset: usize) -> Option<Vec<usize>> {
let index = self.indexer.bloom_index(offset, level);
match self.data_source.bloom_at_index(&index) {
None => return None,
Some(level_bloom) => match level {
// if we are on the lowest level
0 => return match offset <= to_block {
// take the value if its smaller than to_block
true if level_bloom.contains(bloom) => Some(vec![offset]),
// return None if it is is equal to to_block
_ => None
},
// return None if current level doesnt contain given bloom
_ if !level_bloom.contains(bloom) => return None,
// continue processing && go down
_ => ()
}
};
let level_size = self.indexer.level_size(level - 1);
let from_index = self.indexer.bloom_index(from_block, level - 1);
let to_index = self.indexer.bloom_index(to_block, level - 1);
let res: Vec<usize> = self.indexer.lower_level_bloom_indexes(&index).into_iter()
// chose only blooms in range
.filter(|li| li.index >= from_index.index && li.index <= to_index.index)
// map them to offsets
.map(|li| li.index * level_size)
// get all blocks that may contain our bloom
// filter existing ones
.filter_map(|off| self.blocks(bloom, from_block, to_block, level - 1, off))
// flatten nested structures
.flat_map(|v| v)
.collect();
Some(res)
}
/// Adds new bloom to all filter levels
pub fn add_bloom(&self, bloom: &H2048, block_number: usize) -> HashMap<BloomIndex, H2048> {
let mut result: HashMap<BloomIndex, H2048> = HashMap::new();
for level in 0..self.indexer.levels() {
let bloom_index = self.indexer.bloom_index(block_number, level);
let new_bloom = match self.data_source.bloom_at_index(&bloom_index) {
Some(old_bloom) => old_bloom | bloom.clone(),
None => bloom.clone(),
};
result.insert(bloom_index, new_bloom);
}
result
}
/// Resets blooms at level 0 and forces rebuild on higher levels.
pub fn reset_chain_head(&self, blooms: &[H2048], block_number: usize, old_highest_block: usize) -> HashMap<BloomIndex, H2048> {
let mut result: HashMap<BloomIndex, H2048> = HashMap::new();
// insert all new blooms at level 0
for (i, bloom) in blooms.iter().enumerate() {
result.insert(self.indexer.bloom_index(block_number + i, 0), bloom.clone());
}
// reset the rest of blooms
for reset_number in block_number + blooms.len()..(old_highest_block + 1) {
result.insert(self.indexer.bloom_index(reset_number, 0), H2048::new());
}
for level in 1..self.indexer.levels() {
for i in 0..blooms.len() {
let index = self.indexer.bloom_index(block_number + i, level);
let new_bloom = {
// use new blooms before db blooms where necessary
let bloom_at = | index | { result.get(&index).cloned().or_else(|| self.data_source.bloom_at_index(&index)) };
self.indexer.lower_level_bloom_indexes(&index)
.into_iter()
// get blooms
// filter existing ones
.filter_map(bloom_at)
// BitOr all of them
.fold(H2048::new(), |acc, bloom| acc | bloom)
};
result.insert(index, new_bloom);
}
}
result
}
/// Returns numbers of blocks that may log bloom.
pub fn blocks_with_bloom(&self, bloom: &H2048, from_block: usize, to_block: usize) -> Vec<usize> {
let mut result = vec![];
// lets start from highest level
let max_level = self.indexer.max_level();
let level_size = self.indexer.level_size(max_level);
let from_index = self.indexer.bloom_index(from_block, max_level);
let to_index = self.indexer.bloom_index(to_block, max_level);
for index in from_index.index..to_index.index + 1 {
// offset will be used to calculate where we are right now
let offset = level_size * index;
// go doooown!
if let Some(blocks) = self.blocks(bloom, from_block, to_block, max_level, offset) {
result.extend(blocks);
}
}
result
}
}