0e4ef539fc
* Added new Deploy Contract page // Use Brace in React #2276 * Adding Web Wrokers WIP * Compiling Solidity code // Getting mandatory params #2276 * Working editor and deployment #2276 * WIP : displaying source code * Added Solidity hightling, editor component in UI * Re-adding the standard Deploy Modal #2276 * Using MobX in Contract Edition // Save to Localstorage #2276 * User select Solidity version #2276 * Loading Solidity versions and closing worker properly #2276 * Adds export to solidity editor #2276 * Adding Import to Contract Editor #2276 * Persistent Worker => Don't load twice Solidity Code #2276 * UI Fixes * Editor tweaks * Added Details with ABI in Contract view * Adds Save capabilities to contract editor // WIP on Load #3279 * Working Load and Save contracts... #3231 * Adding loader of Snippets // Export with name #3279 * Added snippets / Importing from files and from URL * Fix wrong ID in saved Contract * Fix lint * Fixed Formal errors as warning #3279 * Fixing lint issues * Use NPM Module for valid URL (fixes linting issue too) * Don't clobber tests.
38 lines
1.1 KiB
JavaScript
38 lines
1.1 KiB
JavaScript
// Copyright 2015, 2016 Ethcore (UK) Ltd.
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// This file is part of Parity.
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// Parity is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Parity is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Parity. If not, see <http://www.gnu.org/licenses/>.
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import CompilerWorker from 'worker-loader!./compilerWorker.js';
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export function setWorker (worker) {
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return {
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type: 'setWorker',
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worker
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};
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}
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export function setupWorker () {
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return (dispatch, getState) => {
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const state = getState();
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if (state.compiler.worker) {
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return;
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}
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const worker = new CompilerWorker();
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dispatch(setWorker(worker));
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};
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}
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