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package state
import (
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"fmt"
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"log"
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)
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// State holds the command stack, error condition of a unique execution session.
//
// It also holds cached values for all results of executed symbols.
//
// Cached values are linked to the command stack level it which they were loaded. When they go out of scope they are freed.
//
// Values must be mapped to a level in order to be available for retrieval and count towards size
//
// It can hold a single argument, which is freed once it is read
//
// Symbols are loaded with individual size limitations. The limitations apply if a load symbol is updated. Symbols may be added with a 0-value for limits, called a "sink." If mapped, the sink will consume all net remaining size allowance unused by other symbols. Only one sink may be mapped per level.
//
// Symbol keys do not count towards cache size limitations.
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//
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// 8 first flags are reserved.
//
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// TODO factor out cache
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type State struct {
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Flags [ ] byte // Error state
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CacheSize uint32 // Total allowed cumulative size of values (not code) in cache
CacheUseSize uint32 // Currently used bytes by all values (not code) in cache
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Cache [ ] map [ string ] string // All loaded cache items
CacheMap map [ string ] string // Mapped
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input [ ] byte // Last input
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code [ ] byte // Pending bytecode to execute
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execPath [ ] string // Command symbols stack
arg * string // Optional argument. Nil if not set.
sizes map [ string ] uint16 // Size limits for all loaded symbols.
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sink * string // Sink symbol set for level
bitSize uint32 // size of (32-bit capacity) bit flag byte array
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//sizeIdx uint16
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}
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func toByteSize ( bitSize uint32 ) uint8 {
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if bitSize == 0 {
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return 0
}
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n := bitSize % 8
if n > 0 {
bitSize += ( 8 - n )
}
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return uint8 ( bitSize / 8 )
}
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// Retrieve the state of a state flag
func getFlag ( bitIndex uint32 , bitField [ ] byte ) bool {
byteIndex := bitIndex / 8
localBitIndex := bitIndex % 8
b := bitField [ byteIndex ]
return ( b & ( 1 << localBitIndex ) ) > 0
}
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// NewState creates a new State object with bitSize number of error condition states in ADDITION to the 8 builtin flags.
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func NewState ( bitSize uint32 ) State {
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st := State {
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CacheSize : 0 ,
CacheUseSize : 0 ,
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bitSize : bitSize + 8 ,
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}
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byteSize := toByteSize ( bitSize + 8 )
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if byteSize > 0 {
st . Flags = make ( [ ] byte , byteSize )
} else {
st . Flags = [ ] byte { }
}
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st . Down ( "" )
return st
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}
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// SetFlag sets the flag at the given bit field index
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//
// Returns true if bit state was changed.
//
// Fails if bitindex is out of range.
func ( st * State ) SetFlag ( bitIndex uint32 ) ( bool , error ) {
if bitIndex + 1 > st . bitSize {
return false , fmt . Errorf ( "bit index %v is out of range of bitfield size %v" , bitIndex , st . bitSize )
}
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r := getFlag ( bitIndex , st . Flags )
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if r {
return false , nil
}
byteIndex := bitIndex / 8
localBitIndex := bitIndex % 8
b := st . Flags [ byteIndex ]
st . Flags [ byteIndex ] = b | ( 1 << localBitIndex )
return true , nil
}
// ResetFlag resets the flag at the given bit field index.
//
// Returns true if bit state was changed.
//
// Fails if bitindex is out of range.
func ( st * State ) ResetFlag ( bitIndex uint32 ) ( bool , error ) {
if bitIndex + 1 > st . bitSize {
return false , fmt . Errorf ( "bit index %v is out of range of bitfield size %v" , bitIndex , st . bitSize )
}
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r := getFlag ( bitIndex , st . Flags )
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if ! r {
return false , nil
}
byteIndex := bitIndex / 8
localBitIndex := bitIndex % 8
b := st . Flags [ byteIndex ]
st . Flags [ byteIndex ] = b & ( ^ ( 1 << localBitIndex ) )
return true , nil
}
// GetFlag returns the state of the flag at the given bit field index.
//
// Fails if bit field index is out of range.
func ( st * State ) GetFlag ( bitIndex uint32 ) ( bool , error ) {
if bitIndex + 1 > st . bitSize {
return false , fmt . Errorf ( "bit index %v is out of range of bitfield size %v" , bitIndex , st . bitSize )
}
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return getFlag ( bitIndex , st . Flags ) , nil
}
// FlagBitSize reports the amount of bits available in the bit field index.
func ( st * State ) FlagBitSize ( ) uint32 {
return st . bitSize
}
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// FlagBitSize reports the amount of bits available in the bit field index.
func ( st * State ) FlagByteSize ( ) uint8 {
return uint8 ( len ( st . Flags ) )
}
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// MatchFlag matches the current state of the given flag.
//
// The flag is specified given its bit index in the bit field.
//
// If invertMatch is set, a positive result will be returned if the flag is not set.
func ( st * State ) MatchFlag ( sig uint32 , invertMatch bool ) ( bool , error ) {
r , err := st . GetFlag ( sig )
if err != nil {
return false , err
}
if invertMatch {
if ! r {
return true , nil
}
} else if r {
return true , nil
}
return false , nil
}
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// GetIndex scans a byte slice in same order as in storage, and returns the index of the first set bit.
//
// If the given byte slice is too small for the bit field bitsize, the check will terminate at end-of-data without error.
func ( st * State ) GetIndex ( flags [ ] byte ) bool {
var globalIndex uint32
if st . bitSize == 0 {
return false
}
if len ( flags ) == 0 {
return false
}
var byteIndex uint8
var localIndex uint8
l := uint8 ( len ( flags ) )
var i uint32
for i = 0 ; i < st . bitSize ; i ++ {
testVal := flags [ byteIndex ] & ( 1 << localIndex )
if ( testVal & st . Flags [ byteIndex ] ) > 0 {
return true
}
globalIndex += 1
if globalIndex % 8 == 0 {
byteIndex += 1
localIndex = 0
if byteIndex > ( l - 1 ) {
return false
}
} else {
localIndex += 1
}
}
return false
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}
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// WithCacheSize applies a cumulative cache size limitation for all cached items.
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func ( st State ) WithCacheSize ( cacheSize uint32 ) State {
st . CacheSize = cacheSize
return st
}
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// Where returns the current active rendering symbol.
func ( st State ) Where ( ) string {
if len ( st . execPath ) == 0 {
return ""
}
l := len ( st . execPath )
return st . execPath [ l - 1 ]
}
// Down adds the given symbol to the command stack.
//
// Clears mapping and sink.
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func ( st * State ) Down ( input string ) {
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m := make ( map [ string ] string )
st . Cache = append ( st . Cache , m )
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st . sizes = make ( map [ string ] uint16 )
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st . execPath = append ( st . execPath , input )
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st . resetCurrent ( )
}
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// Up removes the latest symbol to the command stack, and make the previous symbol current.
//
// Frees all symbols and associated values loaded at the previous stack level. Cache capacity is increased by the corresponding amount.
//
// Clears mapping and sink.
//
// Fails if called at top frame.
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func ( st * State ) Up ( ) error {
l := len ( st . Cache )
if l == 0 {
return fmt . Errorf ( "exit called beyond top frame" )
}
l -= 1
m := st . Cache [ l ]
for k , v := range m {
sz := len ( v )
st . CacheUseSize -= uint32 ( sz )
log . Printf ( "free frame %v key %v value size %v" , l , k , sz )
}
st . Cache = st . Cache [ : l ]
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st . execPath = st . execPath [ : l ]
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st . resetCurrent ( )
return nil
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}
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// Add adds a cache value under a cache symbol key.
//
// Also stores the size limitation of for key for later updates.
//
// Fails if:
// - key already defined
// - value is longer than size limit
// - adding value exceeds cumulative cache capacity
func ( st * State ) Add ( key string , value string , sizeLimit uint16 ) error {
if sizeLimit > 0 {
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l := uint16 ( len ( value ) )
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if l > sizeLimit {
return fmt . Errorf ( "value length %v exceeds value size limit %v" , l , sizeLimit )
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}
}
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checkFrame := st . frameOf ( key )
if checkFrame > - 1 {
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if checkFrame == len ( st . execPath ) - 1 {
log . Printf ( "Ignoring load request on frame that has symbol already loaded" )
return nil
}
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return fmt . Errorf ( "key %v already defined in frame %v" , key , checkFrame )
}
sz := st . checkCapacity ( value )
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if sz == 0 {
return fmt . Errorf ( "Cache capacity exceeded %v of %v" , st . CacheUseSize + sz , st . CacheSize )
}
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log . Printf ( "add key %s value size %v" , key , sz )
st . Cache [ len ( st . Cache ) - 1 ] [ key ] = value
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st . CacheUseSize += sz
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st . sizes [ key ] = sizeLimit
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return nil
}
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// Update sets a new value for an existing key.
//
// Uses the size limitation from when the key was added.
//
// Fails if:
// - key not defined
// - value is longer than size limit
// - replacing value exceeds cumulative cache capacity
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func ( st * State ) Update ( key string , value string ) error {
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sizeLimit := st . sizes [ key ]
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if st . sizes [ key ] > 0 {
l := uint16 ( len ( value ) )
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if l > sizeLimit {
return fmt . Errorf ( "update value length %v exceeds value size limit %v" , l , sizeLimit )
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}
}
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checkFrame := st . frameOf ( key )
if checkFrame == - 1 {
return fmt . Errorf ( "key %v not defined" , key )
}
r := st . Cache [ checkFrame ] [ key ]
l := uint32 ( len ( r ) )
st . Cache [ checkFrame ] [ key ] = ""
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if st . CacheMap [ key ] != "" {
st . CacheMap [ key ] = value
}
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st . CacheUseSize -= l
sz := st . checkCapacity ( value )
if sz == 0 {
baseUseSize := st . CacheUseSize
st . Cache [ checkFrame ] [ key ] = r
st . CacheUseSize += l
return fmt . Errorf ( "Cache capacity exceeded %v of %v" , baseUseSize + sz , st . CacheSize )
}
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return nil
}
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// Map marks the given key for retrieval.
//
// After this, Val() will return the value for the key, and Size() will include the value size and limitations in its calculations.
//
// Only one symbol with no size limitation may be mapped at the current level.
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func ( st * State ) Map ( key string ) error {
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m , err := st . Get ( )
if err != nil {
return err
}
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l := st . sizes [ key ]
if l == 0 {
if st . sink != nil {
return fmt . Errorf ( "sink already set to symbol '%v'" , * st . sink )
}
st . sink = & key
}
st . CacheMap [ key ] = m [ key ]
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return nil
}
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// Depth returns the current call stack depth.
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func ( st * State ) Depth ( ) uint8 {
return uint8 ( len ( st . Cache ) )
}
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// Get returns the full key-value mapping for all mapped keys at the current cache level.
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func ( st * State ) Get ( ) ( map [ string ] string , error ) {
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if len ( st . Cache ) == 0 {
return nil , fmt . Errorf ( "get at top frame" )
}
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return st . Cache [ len ( st . Cache ) - 1 ] , nil
}
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// Val returns value for key
//
// Fails if key is not mapped.
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func ( st * State ) Val ( key string ) ( string , error ) {
r := st . CacheMap [ key ]
if len ( r ) == 0 {
return "" , fmt . Errorf ( "key %v not mapped" , key )
}
return r , nil
}
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// Reset flushes all state contents below the top level, and returns to the top level.
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func ( st * State ) Reset ( ) {
if len ( st . Cache ) == 0 {
return
}
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st . Cache = st . Cache [ : 1 ]
st . CacheUseSize = 0
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return
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}
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// Check returns true if a key already exists in the cache.
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func ( st * State ) Check ( key string ) bool {
return st . frameOf ( key ) == - 1
}
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// Size returns size used by values, and remaining size available
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func ( st * State ) Size ( ) ( uint32 , uint32 ) {
var l int
var c uint16
for k , v := range st . CacheMap {
l += len ( v )
c += st . sizes [ k ]
}
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r := uint32 ( l )
return r , uint32 ( c ) - r
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}
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// Appendcode adds the given bytecode to the end of the existing code.
func ( st * State ) AppendCode ( b [ ] byte ) error {
st . code = append ( st . code , b ... )
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log . Printf ( "code changed to 0x%x" , b )
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return nil
}
// SetCode replaces the current bytecode with the given bytecode.
func ( st * State ) SetCode ( b [ ] byte ) {
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log . Printf ( "code set to 0x%x" , b )
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st . code = b
}
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// Get the remaning cached bytecode
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func ( st * State ) GetCode ( ) ( [ ] byte , error ) {
b := st . code
st . code = [ ] byte { }
return b , nil
}
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// GetInput gets the most recent client input.
func ( st * State ) GetInput ( ) ( [ ] byte , error ) {
if st . input == nil {
return nil , fmt . Errorf ( "no input has been set" )
}
return st . input , nil
}
// SetInput is used to record the latest client input.
func ( st * State ) SetInput ( input [ ] byte ) error {
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// if input == nil {
// log.Printf("clearing input")
// st.input = nil
// return nil
// }
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l := len ( input )
if l > 255 {
return fmt . Errorf ( "input size %v too large (limit %v)" , l , 255 )
}
st . input = input
return nil
}
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// return 0-indexed frame number where key is defined. -1 if not defined
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func ( st * State ) frameOf ( key string ) int {
for i , m := range st . Cache {
for k , _ := range m {
if k == key {
return i
}
}
}
return - 1
}
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// bytes that will be added to cache use size for string
// returns 0 if capacity would be exceeded
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func ( st * State ) checkCapacity ( v string ) uint32 {
sz := uint32 ( len ( v ) )
if st . CacheSize == 0 {
return sz
}
if st . CacheUseSize + sz > st . CacheSize {
return 0
}
return sz
}
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// flush relveant properties for level change
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func ( st * State ) resetCurrent ( ) {
st . sink = nil
st . CacheMap = make ( map [ string ] string )
}