Original motivation was to create a simple templating renderer for USSD clients, combined with an agnostic data-retrieval reference that may conceal any level of complexity.
*`LOAD <symbol> <size>` - Execute the code symbol `symbol` and cache the data, constrained to the given `size`. Can be exposed with `MAP` within scope,
*`RELOAD <symbol>` - Execute a code symbol already loaded by `LOAD` and cache the data, constrained to the previously given `size` for the same symbol.
*`MAP <symbol>` - Expose a code symbol previously loaded by `LOAD` to the rendering client. Roughly corresponds to the `global` directive in Python.
*`INCMP <arg> <symbol>` - Compare registered input to `arg`. If match, it has the same side-effects as `MOVE`. In addition, any consecutive `INCMP` matches will be ignored until `HALT` is called.
*`MOUT <choice> <display>` - Add menu display entry. Each entry should have a matching `INCMP` whose `arg` matches `choice`. `display` is a descriptive text of the menu item.
`LOAD` is used to execute code symbols in the host environment. It is loaded with a size constraint, and returned data violating this constraint should generate an error.
Any symbol successfully loaded with `LOAD` will be associated with the call stack frame it is loaded. The symbol will be available in the same frame and frames below it. Once the frame goes out of scope (e.g. `BACK` is called in that frame) the symbols should be freed as soon as possible. At this point they are not available to the abandoned scope.
Loaded symbols are not automatically exposed to the rendering client. To expose symbols ot the rendering client the `MAP` opcode must be used.
The associated content of loaded symbols may be refreshed using the `RELOAD` opcode. `RELOAD` only works within the same constraints as `MAP`. However, updated content must be available even if a `MAP` precedes a `RELOAD` within the same frame.
Signal may be set when executing of external code symbols, and may be used as a simple exception mechanism.
The signal flag arguments should only set a single flag to be tested. If more than one flag is set, the first flag matched will be used as the trigger.
The vm execution should overwrite duplicate `MOUT` directives with the last definition between `HALT` instructions.
The assembler should detect duplicate `INCMP` and `MOUT` (or menu batch code) selectors, and fail to compile. `MSEP` should be included in duplication detection.
## Menus
A menu has both a display and a input processing part. They are on either side of a `HALT` instruction.
To assist with menu creation, a few batch operation symbols have been made available for use with the assembly language.
The fixed-size output is generated using a templating language, and a combination of one or more _max size_ properties, and an optional _sink_ property that will attempt to consume all remaining capacity of the rendered template.
A max size can be set for the menu, which will count towards the space available for the _template sink_.
Menus too long for a single screen should be browseable through separate screens. How the browse choice is displayed is defined using the `MSEP` definition. The browse choice counts towards the menu size capacity.
When browsing additional menu pages, the template output should not be included.
Browsing menu display definitions (`MNEXT`, `MPREV`) as well as size constaints (`MSIZE`) should have sane defaults defined by the assembler if they are missing from the assembly code.