Remove sink opcode

This commit is contained in:
lash 2023-04-01 15:37:11 +01:00
parent a0069d7818
commit 98e738aa92
Signed by untrusted user who does not match committer: lash
GPG Key ID: 21D2E7BB88C2A746
2 changed files with 1 additions and 3 deletions

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@ -9,7 +9,7 @@ Original motivation was to create a simple templating renderer for USSD clients,
The VM defines the following opcode symbols:
* `BACK` - Return to the previous execution frame (will fail if at top frame).
* `BACK` - Return to the previous execution frame (will fail if at top frame). It leaves to the state of the execution layer to define what "previous" means.
* `CATCH <symbol> <signal>` - Jump to symbol if signal is set (see `signal` below).
* `CROAK <signal>` - Clear state and restart execution from tip if signal is set (see `signal` below).
* `LOAD <symbol> <size>` - Execute the code symbol `symbol` and cache the data, constrained to the given `size`.
@ -31,4 +31,3 @@ For example, in this example
- param `three` is a _sink_.
The renderer may use up to `256 - 120 - 5 - 12 = 119` bytes from the _sink_ when rendering the output.

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@ -12,7 +12,6 @@ const (
LOAD
RELOAD
MAP
SINK
MOVE
_MAX
)