Add persisted state engine runner
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@@ -21,7 +21,7 @@ func main() {
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ctx := context.Background()
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en := engine.NewSizedEngine(dir, uint32(size))
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err := engine.Loop(&en, root, ctx, os.Stdin, os.Stdout)
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err := engine.Loop(&en, os.Stdin, os.Stdout, ctx)
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if err != nil {
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fmt.Fprintf(os.Stderr, "loop exited with error: %v", err)
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os.Exit(1)
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