Make assembler handle non-DOWN menu choices
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d6a0314132
commit
c748daa8f7
@ -328,13 +328,20 @@ func(bt *Batcher) MenuExit(w io.Writer) (int, error) {
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func(bt *Batcher) MenuAdd(w io.Writer, code string, arg Arg) (int, error) {
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bt.inMenu = true
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var selector string
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var sym string
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if arg.Size != nil {
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selector = strconv.FormatUint(uint64(*arg.Size), 10)
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} else if arg.Selector != nil {
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selector = *arg.Selector
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}
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log.Printf("menu processor add %v '%v' '%v' '%v'", code, *arg.Sym, selector, *arg.Desc)
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err := bt.menuProcessor.Add(code, *arg.Sym, selector, *arg.Desc)
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if selector == "" {
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selector = *arg.Sym
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} else if arg.Sym != nil {
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sym = *arg.Sym
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}
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log.Printf("menu processor add %v '%v' '%v' '%v'", code, selector, *arg.Desc, sym)
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err := bt.menuProcessor.Add(code, selector, *arg.Desc, sym)
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return 0, err
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}
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@ -94,7 +94,7 @@ func TestParseDouble(t *testing.T) {
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func TestParseMenu(t *testing.T) {
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s := `DOWN foobar 00 "inky pinky"
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UP bazbar s1 "tinkywinky"
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UP s1 "tinkywinky"
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`
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r := bytes.NewBuffer(nil)
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n, err := Parse(s, r)
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@ -48,6 +48,9 @@ func(mp *MenuProcessor) Add(bop string, choice string, display string, target st
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if bopCode == 0 {
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return fmt.Errorf("unknown menu instruction: %v", bop)
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}
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if len(target) > 0 && bopCode != MENU_DOWN {
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return fmt.Errorf("target is only valid for DOWN")
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}
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m := menuItem{
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code: bopCode,
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choice: choice,
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@ -13,15 +13,15 @@ func TestMenuInterpreter(t *testing.T) {
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if err != nil {
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t.Fatal(err)
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}
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err = m.Add("NEXT", "1", "pinky", "bar")
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err = m.Add("NEXT", "1", "pinky", "")
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if err != nil {
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t.Fatal(err)
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}
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err = m.Add("PREVIOUS", "2", "blinky clyde", "baz")
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err = m.Add("PREVIOUS", "2", "blinky clyde", "")
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if err != nil {
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t.Fatal(err)
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}
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err = m.Add("UP", "99", "tinky-winky", "xyzzy")
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err = m.Add("UP", "99", "tinky-winky", "")
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if err != nil {
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t.Fatal(err)
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}
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1
go/testdata/foo.fst
vendored
1
go/testdata/foo.fst
vendored
@ -6,3 +6,4 @@ INCMP 1 _
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INCMP 2 baz
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CATCH _catch 1 1
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DOWN foofoo 1 "go to foo"
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UP 2 "up go go go"
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