package resource import ( "context" "fmt" "log" ) // EntryFunc is a function signature for retrieving value for a key type EntryFunc func(ctx context.Context) (string, error) // Resource implementation are responsible for retrieving values and templates for symbols, and can render templates from value dictionaries. type Resource interface { GetTemplate(sym string) (string, error) // Get the template for a given symbol. GetCode(sym string) ([]byte, error) // Get the bytecode for the given symbol. PutMenu(string, string) error // Add a menu item. ShiftMenu() (string, string, error) // Remove and return the first menu item in list. SetMenuBrowse(string, string, bool) error // Set menu browser display details. RenderTemplate(sym string, values map[string]string) (string, error) // Render the given data map using the template of the symbol. RenderMenu() (string, error) // Render the current state of menu FuncFor(sym string) (EntryFunc, error) // Resolve symbol content point for. } type MenuResource struct { menu [][2]string next [2]string prev [2]string } // SetMenuBrowse defines the how pagination menu options should be displayed. // // The selector is the expected user input, and the title is the description string. // // If back is set, the option will be defined for returning to a previous page. func(m *MenuResource) SetMenuBrowse(selector string, title string, back bool) error { entry := [2]string{selector, title} if back { m.prev = entry } else { m.next = entry } return nil } // PutMenu adds a menu option to the menu rendering. func(m *MenuResource) PutMenu(selector string, title string) error { m.menu = append(m.menu, [2]string{selector, title}) log.Printf("menu %v", m.menu) return nil } // PutMenu removes and returns the first of remaining menu options. // // Fails if menu is empty. func(m *MenuResource) ShiftMenu() (string, string, error) { if len(m.menu) == 0 { return "", "", fmt.Errorf("menu is empty") } r := m.menu[0] m.menu = m.menu[1:] return r[0], r[1], nil } // RenderMenu returns the full current state of the menu as a string. // // After this has been executed, the state of the menu will be empty. func(m *MenuResource) RenderMenu() (string, error) { r := "" for true { l := len(r) choice, title, err := m.ShiftMenu() if err != nil { break } if l > 0 { r += "\n" } r += fmt.Sprintf("%s:%s", choice, title) } return r, nil }