package persist import ( "io/ioutil" "log" "path" "path/filepath" "github.com/fxamacker/cbor/v2" "git.grassecon.net/kamikazechaser/vise/cache" "git.grassecon.net/kamikazechaser/vise/state" ) // FsPersister is an implementation of Persister that saves state to the file system. type FsPersister struct { State *state.State Memory *cache.Cache dir string } // NewFsPersister creates a new FsPersister. // // The filesystem store will be at the given directory. The directory must exist. func NewFsPersister(dir string) *FsPersister { fp, err := filepath.Abs(dir) if err != nil { panic(err) } return &FsPersister{ dir: fp, } } // WithContent sets a current State and Cache object. // // This method is normally called before Serialize / Save. func (p *FsPersister) WithContent(st *state.State, ca *cache.Cache) *FsPersister { p.State = st p.Memory = ca return p } // GetState implements the Persister interface. func (p *FsPersister) GetState() *state.State { return p.State } // GetState implements the Persister interface. func (p *FsPersister) GetMemory() cache.Memory { return p.Memory } // GetState implements the Persister interface. func (p *FsPersister) Serialize() ([]byte, error) { return cbor.Marshal(p) } // GetState implements the Persister interface. func (p *FsPersister) Deserialize(b []byte) error { err := cbor.Unmarshal(b, p) return err } // GetState implements the Persister interface. func (p *FsPersister) Save(key string) error { b, err := p.Serialize() if err != nil { return err } fp := path.Join(p.dir, key) log.Printf("saved key %v state %x", key, p.State.Code) return ioutil.WriteFile(fp, b, 0600) } // GetState implements the Persister interface. func (p *FsPersister) Load(key string) error { fp := path.Join(p.dir, key) b, err := ioutil.ReadFile(fp) if err != nil { return err } err = p.Deserialize(b) log.Printf("loaded key %v state %x", key, p.State.Code) return err }