package vm import ( "context" "fmt" "log" "git.grassecon.net/kamikazechaser/vise/cache" "git.grassecon.net/kamikazechaser/vise/render" "git.grassecon.net/kamikazechaser/vise/resource" "git.grassecon.net/kamikazechaser/vise/state" ) // Vm holds sub-components mutated by the vm execution. type Vm struct { st *state.State // Navigation and error states. rs resource.Resource // Retrieves content, code, and templates for symbols. ca cache.Memory // Loaded content. mn *render.Menu // Menu component of page. sizer *render.Sizer // Apply size constraints to output. pg *render.Page // Render outputs with menues to size constraints. } // NewVm creates a new Vm. func NewVm(st *state.State, rs resource.Resource, ca cache.Memory, sizer *render.Sizer) *Vm { vmi := &Vm{ st: st, rs: rs, ca: ca, pg: render.NewPage(ca, rs), sizer: sizer, } vmi.Reset() log.Printf("vm created with state: %v", st) return vmi } // Reset re-initializes sub-components for output rendering. func (vmi *Vm) Reset() { vmi.mn = render.NewMenu() vmi.pg.Reset() vmi.pg = vmi.pg.WithMenu(vmi.mn) if vmi.sizer != nil { vmi.pg = vmi.pg.WithSizer(vmi.sizer) } } // Run extracts individual op codes and arguments and executes them. // // Each step may update the state. // // On error, the remaining instructions will be returned. State will not be rolled back. func (vm *Vm) Run(b []byte, ctx context.Context) ([]byte, error) { running := true for running { r, err := vm.st.MatchFlag(state.FLAG_TERMINATE, false) if err != nil { panic(err) } if r { log.Printf("terminate set! bailing!") return []byte{}, nil } //vm.st.ResetBaseFlags() _, err = vm.st.ResetFlag(state.FLAG_TERMINATE) if err != nil { panic(err) } waitChange, err := vm.st.ResetFlag(state.FLAG_WAIT) if err != nil { panic(err) } if waitChange { log.Printf("waitchange") _, err = vm.st.ResetFlag(state.FLAG_INMATCH) if err != nil { panic(err) } } _, err = vm.st.SetFlag(state.FLAG_DIRTY) if err != nil { panic(err) } op, bb, err := opSplit(b) if err != nil { return b, err } b = bb log.Printf("execute code %x (%s) %x", op, OpcodeString[op], b) log.Printf("state: %v", vm.st) switch op { case CATCH: b, err = vm.RunCatch(b, ctx) case CROAK: b, err = vm.RunCroak(b, ctx) case LOAD: b, err = vm.RunLoad(b, ctx) case RELOAD: b, err = vm.RunReload(b, ctx) case MAP: b, err = vm.RunMap(b, ctx) case MOVE: b, err = vm.RunMove(b, ctx) case INCMP: b, err = vm.RunInCmp(b, ctx) case MSIZE: b, err = vm.RunMSize(b, ctx) case MOUT: b, err = vm.RunMOut(b, ctx) case MNEXT: b, err = vm.RunMNext(b, ctx) case MPREV: b, err = vm.RunMPrev(b, ctx) case HALT: b, err = vm.RunHalt(b, ctx) return b, err default: err = fmt.Errorf("Unhandled state: %v", op) } if err != nil { return b, err } if len(b) == 0 { b, err = vm.RunDeadCheck(b, ctx) if err != nil { return b, err } } if len(b) == 0 { return []byte{}, nil } } return b, nil } // RunDeadCheck determines whether a state of empty bytecode should result in termination. // // If there is remaining bytecode, this method is a noop. // // If input has not been matched, a default invalid input page should be generated aswell as a possiblity of return to last screen (or exit). // // If the termination flag has been set but not yet handled, execution is allowed to terminate. func (vm *Vm) RunDeadCheck(b []byte, ctx context.Context) ([]byte, error) { if len(b) > 0 { return b, nil } r, err := vm.st.MatchFlag(state.FLAG_READIN, true) if err != nil { panic(err) } if r { log.Printf("Not processing input. Setting terminate") _, err := vm.st.SetFlag(state.FLAG_TERMINATE) if err != nil { panic(err) } return b, nil } r, err = vm.st.MatchFlag(state.FLAG_TERMINATE, false) if err != nil { panic(err) } if r { log.Printf("Terminate found!!") return b, nil } log.Printf("no code remaining but not terminating") location, _ := vm.st.Where() if location == "" { return b, fmt.Errorf("dead runner with no current location") } b = NewLine(nil, MOVE, []string{"_catch"}, nil, nil) return b, nil } // RunMap executes the MAP opcode func (vm *Vm) RunMap(b []byte, ctx context.Context) ([]byte, error) { sym, b, err := ParseMap(b) err = vm.pg.Map(sym) return b, err } // RunMap executes the CATCH opcode func (vm *Vm) RunCatch(b []byte, ctx context.Context) ([]byte, error) { sym, sig, mode, b, err := ParseCatch(b) if err != nil { return b, err } r, err := vm.st.MatchFlag(sig, mode) if err != nil { var perr error _, perr = vm.st.SetFlag(state.FLAG_TERMINATE) if perr != nil { panic(perr) } log.Printf("terminate set") return b, err } if r { //b = append(bh, b...) //vm.st.Down(sym) //vm.ca.Push() actualSym, _, err := applyTarget([]byte(sym), vm.st, vm.ca, ctx) if err != nil { return b, err } log.Printf("catch at flag %v, moving to '%v' ('%v')", sig, sym, actualSym) sym = actualSym bh, err := vm.rs.GetCode(sym) if err != nil { return b, err } b = bh } return b, nil } // RunMap executes the CROAK opcode func (vm *Vm) RunCroak(b []byte, ctx context.Context) ([]byte, error) { sig, mode, b, err := ParseCroak(b) if err != nil { return b, err } r, err := vm.st.MatchFlag(sig, mode) if err != nil { return b, err } if r { log.Printf("croak at flag %v, purging and moving to top", sig) vm.Reset() vm.pg.Reset() vm.ca.Reset() b = []byte{} } return []byte{}, nil } // RunLoad executes the LOAD opcode func (vm *Vm) RunLoad(b []byte, ctx context.Context) ([]byte, error) { sym, sz, b, err := ParseLoad(b) if err != nil { return b, err } r, err := vm.refresh(sym, vm.rs, ctx) if err != nil { return b, err } err = vm.ca.Add(sym, r, uint16(sz)) return b, err } // RunLoad executes the RELOAD opcode func (vm *Vm) RunReload(b []byte, ctx context.Context) ([]byte, error) { sym, b, err := ParseReload(b) if err != nil { return b, err } r, err := vm.refresh(sym, vm.rs, ctx) if err != nil { return b, err } vm.ca.Update(sym, r) if vm.pg != nil { err := vm.pg.Map(sym) if err != nil { return b, err } } return b, nil } // RunLoad executes the MOVE opcode func (vm *Vm) RunMove(b []byte, ctx context.Context) ([]byte, error) { sym, b, err := ParseMove(b) if err != nil { return b, err } if sym == "_" { vm.st.Up() vm.ca.Pop() sym, _ = vm.st.Where() } else { vm.st.Down(sym) vm.ca.Push() } code, err := vm.rs.GetCode(sym) if err != nil { return b, err } log.Printf("loaded code for %s: %x", sym, code) b = append(b, code...) vm.Reset() return b, nil } // RunIncmp executes the INCMP opcode // TODO: create state transition table and simplify flow func (vm *Vm) RunInCmp(b []byte, ctx context.Context) ([]byte, error) { sym, target, b, err := ParseInCmp(b) if err != nil { return b, err } reading, err := vm.st.GetFlag(state.FLAG_READIN) if err != nil { panic(err) } have, err := vm.st.GetFlag(state.FLAG_INMATCH) if err != nil { panic(err) } if have { if reading { log.Printf("ignoring input %s, already have match", sym) return b, nil } } else { _, err = vm.st.SetFlag(state.FLAG_READIN) if err != nil { panic(err) } } input, err := vm.st.GetInput() if err != nil { return b, err } log.Printf("testing sym %s input %s", sym, input) if !have && sym == "*" { log.Printf("input wildcard match ('%s'), target '%s'", input, target) } else { if sym != string(input) { log.Printf("foo") return b, nil } log.Printf("input match for '%s', target '%s'", input, target) } _, err = vm.st.SetFlag(state.FLAG_INMATCH) if err != nil { panic(err) } _, err = vm.st.ResetFlag(state.FLAG_READIN) if err != nil { panic(err) } newTarget, _, err := applyTarget([]byte(target), vm.st, vm.ca, ctx) _, ok := err.(*state.IndexError) if ok { _, err = vm.st.SetFlag(state.FLAG_READIN) if err != nil { panic(err) } return b, nil } else if err != nil { return b, err } target = newTarget vm.Reset() code, err := vm.rs.GetCode(target) if err != nil { return b, err } log.Printf("bar") log.Printf("loaded additional code for target '%s': %x", target, code) b = append(b, code...) return b, err } // RunHalt executes the HALT opcode func (vm *Vm) RunHalt(b []byte, ctx context.Context) ([]byte, error) { var err error b, err = ParseHalt(b) if err != nil { return b, err } log.Printf("found HALT, stopping") _, err = vm.st.SetFlag(state.FLAG_WAIT) if err != nil { panic(err) } return b, nil } // RunMSize executes the MSIZE opcode func (vm *Vm) RunMSize(b []byte, ctx context.Context) ([]byte, error) { log.Printf("WARNING MSIZE not yet implemented") _, _, b, err := ParseMSize(b) return b, err } // RunMOut executes the MOUT opcode func (vm *Vm) RunMOut(b []byte, ctx context.Context) ([]byte, error) { choice, title, b, err := ParseMOut(b) if err != nil { return b, err } err = vm.mn.Put(choice, title) return b, err } // RunMNext executes the MNEXT opcode func (vm *Vm) RunMNext(b []byte, ctx context.Context) ([]byte, error) { selector, display, b, err := ParseMNext(b) if err != nil { return b, err } cfg := vm.mn.GetBrowseConfig() cfg.NextSelector = selector cfg.NextTitle = display cfg.NextAvailable = true vm.mn = vm.mn.WithBrowseConfig(cfg) return b, nil } // RunMPrev executes the MPREV opcode func (vm *Vm) RunMPrev(b []byte, ctx context.Context) ([]byte, error) { selector, display, b, err := ParseMPrev(b) if err != nil { return b, err } cfg := vm.mn.GetBrowseConfig() cfg.PreviousSelector = selector cfg.PreviousTitle = display cfg.PreviousAvailable = true vm.mn = vm.mn.WithBrowseConfig(cfg) return b, nil } // Render wraps output rendering, and handles error when attempting to browse beyond the rendered page count. func (vm *Vm) Render(ctx context.Context) (string, error) { changed, err := vm.st.ResetFlag(state.FLAG_DIRTY) if err != nil { panic(err) } if !changed { return "", nil } sym, idx := vm.st.Where() r, err := vm.pg.Render(sym, idx) var ok bool _, ok = err.(*render.BrowseError) if ok { vm.Reset() b := NewLine(nil, MOVE, []string{"_catch"}, nil, nil) vm.Run(b, ctx) sym, idx := vm.st.Where() r, err = vm.pg.Render(sym, idx) } if err != nil { return "", err } return r, nil } // retrieve data for key func (vm *Vm) refresh(key string, rs resource.Resource, ctx context.Context) (string, error) { fn, err := rs.FuncFor(key) if err != nil { return "", err } if fn == nil { return "", fmt.Errorf("no retrieve function for external symbol %v", key) } input, _ := vm.st.GetInput() r, err := fn(key, input, ctx) if err != nil { log.Printf("loadfail %v", err) var perr error _, perr = vm.st.SetFlag(state.FLAG_LOADFAIL) if perr != nil { panic(err) } return "", err } for _, flag := range r.FlagSet { if !state.IsWriteableFlag(flag) { continue } _, err = vm.st.SetFlag(flag) if err != nil { panic(err) } } for _, flag := range r.FlagReset { if !state.IsWriteableFlag(flag) { continue } _, err = vm.st.ResetFlag(flag) if err != nil { panic(err) } } return r.Content, err }