406 lines
10 KiB
Go
406 lines
10 KiB
Go
package state
|
|
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
)
|
|
|
|
// State holds the command stack, error condition of a unique execution session.
|
|
//
|
|
// It also holds cached values for all results of executed symbols.
|
|
//
|
|
// Cached values are linked to the command stack level it which they were loaded. When they go out of scope they are freed.
|
|
//
|
|
// Values must be mapped to a level in order to be available for retrieval and count towards size
|
|
//
|
|
// It can hold a single argument, which is freed once it is read
|
|
//
|
|
// Symbols are loaded with individual size limitations. The limitations apply if a load symbol is updated. Symbols may be added with a 0-value for limits, called a "sink." If mapped, the sink will consume all net remaining size allowance unused by other symbols. Only one sink may be mapped per level.
|
|
//
|
|
// Symbol keys do not count towards cache size limitations.
|
|
//
|
|
// TODO factor out cache
|
|
type State struct {
|
|
Flags []byte // Error state
|
|
CacheSize uint32 // Total allowed cumulative size of values in cache
|
|
CacheUseSize uint32 // Currently used bytes by all values in cache
|
|
Cache []map[string]string // All loaded cache items
|
|
CacheMap map[string]string // Mapped
|
|
execPath []string // Command symbols stack
|
|
arg *string // Optional argument. Nil if not set.
|
|
sizes map[string]uint16 // Size limits for all loaded symbols.
|
|
sink *string // Sink symbol set for level
|
|
bitSize uint32 // size of (32-bit capacity) bit flag byte array
|
|
//sizeIdx uint16
|
|
}
|
|
|
|
func toByteSize(bitSize uint32) uint8 {
|
|
if bitSize == 0 {
|
|
return 0
|
|
}
|
|
n := bitSize % 8
|
|
if n > 0 {
|
|
bitSize += (8 - n)
|
|
}
|
|
return uint8(bitSize / 8)
|
|
}
|
|
|
|
// Retrieve the state of a state flag
|
|
func getFlag(bitIndex uint32, bitField []byte) bool {
|
|
byteIndex := bitIndex / 8
|
|
localBitIndex := bitIndex % 8
|
|
b := bitField[byteIndex]
|
|
return (b & (1 << localBitIndex)) > 0
|
|
}
|
|
|
|
// NewState creates a new State object with bitSize number of error condition states.
|
|
func NewState(bitSize uint32) State {
|
|
st := State{
|
|
CacheSize: 0,
|
|
CacheUseSize: 0,
|
|
bitSize: bitSize,
|
|
}
|
|
byteSize := toByteSize(bitSize)
|
|
if byteSize > 0 {
|
|
st.Flags = make([]byte, byteSize)
|
|
} else {
|
|
st.Flags = []byte{}
|
|
}
|
|
st.Down("")
|
|
return st
|
|
}
|
|
|
|
// SetFlag sets the flag at the given bit field index
|
|
//
|
|
// Returns true if bit state was changed.
|
|
//
|
|
// Fails if bitindex is out of range.
|
|
func(st *State) SetFlag(bitIndex uint32) (bool, error) {
|
|
if bitIndex + 1 > st.bitSize {
|
|
return false, fmt.Errorf("bit index %v is out of range of bitfield size %v", bitIndex, st.bitSize)
|
|
}
|
|
r := getFlag(bitIndex, st.Flags)
|
|
if r {
|
|
return false, nil
|
|
}
|
|
byteIndex := bitIndex / 8
|
|
localBitIndex := bitIndex % 8
|
|
b := st.Flags[byteIndex]
|
|
st.Flags[byteIndex] = b | (1 << localBitIndex)
|
|
return true, nil
|
|
}
|
|
|
|
|
|
// ResetFlag resets the flag at the given bit field index.
|
|
//
|
|
// Returns true if bit state was changed.
|
|
//
|
|
// Fails if bitindex is out of range.
|
|
func(st *State) ResetFlag(bitIndex uint32) (bool, error) {
|
|
if bitIndex + 1 > st.bitSize {
|
|
return false, fmt.Errorf("bit index %v is out of range of bitfield size %v", bitIndex, st.bitSize)
|
|
}
|
|
r := getFlag(bitIndex, st.Flags)
|
|
if !r {
|
|
return false, nil
|
|
}
|
|
byteIndex := bitIndex / 8
|
|
localBitIndex := bitIndex % 8
|
|
b := st.Flags[byteIndex]
|
|
st.Flags[byteIndex] = b & (^(1 << localBitIndex))
|
|
return true, nil
|
|
}
|
|
|
|
// GetFlag returns the state of the flag at the given bit field index.
|
|
//
|
|
// Fails if bit field index is out of range.
|
|
func(st *State) GetFlag(bitIndex uint32) (bool, error) {
|
|
if bitIndex + 1 > st.bitSize {
|
|
return false, fmt.Errorf("bit index %v is out of range of bitfield size %v", bitIndex, st.bitSize)
|
|
}
|
|
return getFlag(bitIndex, st.Flags), nil
|
|
}
|
|
|
|
// FlagBitSize reports the amount of bits available in the bit field index.
|
|
func(st *State) FlagBitSize() uint32 {
|
|
return st.bitSize
|
|
}
|
|
|
|
// GetIndex scans a byte slice in same order as in storage, and returns the index of the first set bit.
|
|
//
|
|
// If the given byte slice is too small for the bit field bitsize, the check will terminate at end-of-data without error.
|
|
func(st *State) GetIndex(flags []byte) bool {
|
|
var globalIndex uint32
|
|
if st.bitSize == 0 {
|
|
return false
|
|
}
|
|
if len(flags) == 0 {
|
|
return false
|
|
}
|
|
var byteIndex uint8
|
|
var localIndex uint8
|
|
l := uint8(len(flags))
|
|
var i uint32
|
|
for i = 0; i < st.bitSize; i++ {
|
|
testVal := flags[byteIndex] & (1 << localIndex)
|
|
if (testVal & st.Flags[byteIndex]) > 0 {
|
|
return true
|
|
}
|
|
globalIndex += 1
|
|
if globalIndex % 8 == 0 {
|
|
byteIndex += 1
|
|
localIndex = 0
|
|
if byteIndex > (l - 1) {
|
|
return false
|
|
}
|
|
} else {
|
|
localIndex += 1
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// WithCacheSize applies a cumulative cache size limitation for all cached items.
|
|
func(st State) WithCacheSize(cacheSize uint32) State {
|
|
st.CacheSize = cacheSize
|
|
return st
|
|
}
|
|
|
|
// Where returns the current active rendering symbol.
|
|
func(st State) Where() string {
|
|
if len(st.execPath) == 0 {
|
|
return ""
|
|
}
|
|
l := len(st.execPath)
|
|
return st.execPath[l-1]
|
|
}
|
|
|
|
// PutArg adds the optional argument.
|
|
//
|
|
// Fails if arg already set.
|
|
func(st *State) PutArg(input string) error {
|
|
st.arg = &input
|
|
if st.arg != nil {
|
|
return fmt.Errorf("arg already set to %s", *st.arg)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// PopArg retrieves the optional argument. Will be freed upon retrieval.
|
|
//
|
|
// Fails if arg not set (or already freed).
|
|
func(st *State) PopArg() (string, error) {
|
|
if st.arg == nil {
|
|
return "", fmt.Errorf("arg is not set")
|
|
}
|
|
return *st.arg, nil
|
|
}
|
|
|
|
// Down adds the given symbol to the command stack.
|
|
//
|
|
// Clears mapping and sink.
|
|
func(st *State) Down(input string) {
|
|
m := make(map[string]string)
|
|
st.Cache = append(st.Cache, m)
|
|
st.sizes = make(map[string]uint16)
|
|
st.execPath = append(st.execPath, input)
|
|
st.resetCurrent()
|
|
}
|
|
|
|
|
|
// Up removes the latest symbol to the command stack, and make the previous symbol current.
|
|
//
|
|
// Frees all symbols and associated values loaded at the previous stack level. Cache capacity is increased by the corresponding amount.
|
|
//
|
|
// Clears mapping and sink.
|
|
//
|
|
// Fails if called at top frame.
|
|
func(st *State) Up() error {
|
|
l := len(st.Cache)
|
|
if l == 0 {
|
|
return fmt.Errorf("exit called beyond top frame")
|
|
}
|
|
l -= 1
|
|
m := st.Cache[l]
|
|
for k, v := range m {
|
|
sz := len(v)
|
|
st.CacheUseSize -= uint32(sz)
|
|
log.Printf("free frame %v key %v value size %v", l, k, sz)
|
|
}
|
|
st.Cache = st.Cache[:l]
|
|
st.execPath = st.execPath[:l]
|
|
st.resetCurrent()
|
|
return nil
|
|
}
|
|
|
|
// Add adds a cache value under a cache symbol key.
|
|
//
|
|
// Also stores the size limitation of for key for later updates.
|
|
//
|
|
// Fails if:
|
|
// - key already defined
|
|
// - value is longer than size limit
|
|
// - adding value exceeds cumulative cache capacity
|
|
func(st *State) Add(key string, value string, sizeLimit uint16) error {
|
|
if sizeLimit > 0 {
|
|
l := uint16(len(value))
|
|
if l > sizeLimit {
|
|
return fmt.Errorf("value length %v exceeds value size limit %v", l, sizeLimit)
|
|
}
|
|
}
|
|
checkFrame := st.frameOf(key)
|
|
if checkFrame > -1 {
|
|
return fmt.Errorf("key %v already defined in frame %v", key, checkFrame)
|
|
}
|
|
sz := st.checkCapacity(value)
|
|
if sz == 0 {
|
|
return fmt.Errorf("Cache capacity exceeded %v of %v", st.CacheUseSize + sz, st.CacheSize)
|
|
}
|
|
log.Printf("add key %s value size %v", key, sz)
|
|
st.Cache[len(st.Cache)-1][key] = value
|
|
st.CacheUseSize += sz
|
|
st.sizes[key] = sizeLimit
|
|
return nil
|
|
}
|
|
|
|
// Update sets a new value for an existing key.
|
|
//
|
|
// Uses the size limitation from when the key was added.
|
|
//
|
|
// Fails if:
|
|
// - key not defined
|
|
// - value is longer than size limit
|
|
// - replacing value exceeds cumulative cache capacity
|
|
func(st *State) Update(key string, value string) error {
|
|
sizeLimit := st.sizes[key]
|
|
if st.sizes[key] > 0 {
|
|
l := uint16(len(value))
|
|
if l > sizeLimit {
|
|
return fmt.Errorf("update value length %v exceeds value size limit %v", l, sizeLimit)
|
|
}
|
|
}
|
|
checkFrame := st.frameOf(key)
|
|
if checkFrame == -1 {
|
|
return fmt.Errorf("key %v not defined", key)
|
|
}
|
|
r := st.Cache[checkFrame][key]
|
|
l := uint32(len(r))
|
|
st.Cache[checkFrame][key] = ""
|
|
if st.CacheMap[key] != "" {
|
|
st.CacheMap[key] = value
|
|
}
|
|
st.CacheUseSize -= l
|
|
sz := st.checkCapacity(value)
|
|
if sz == 0 {
|
|
baseUseSize := st.CacheUseSize
|
|
st.Cache[checkFrame][key] = r
|
|
st.CacheUseSize += l
|
|
return fmt.Errorf("Cache capacity exceeded %v of %v", baseUseSize + sz, st.CacheSize)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Map marks the given key for retrieval.
|
|
//
|
|
// After this, Val() will return the value for the key, and Size() will include the value size and limitations in its calculations.
|
|
//
|
|
// Only one symbol with no size limitation may be mapped at the current level.
|
|
func(st *State) Map(key string) error {
|
|
m, err := st.Get()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
l := st.sizes[key]
|
|
if l == 0 {
|
|
if st.sink != nil {
|
|
return fmt.Errorf("sink already set to symbol '%v'", *st.sink)
|
|
}
|
|
st.sink = &key
|
|
}
|
|
st.CacheMap[key] = m[key]
|
|
return nil
|
|
}
|
|
|
|
// Depth returns the current call stack depth.
|
|
func(st *State) Depth() uint8 {
|
|
return uint8(len(st.Cache))
|
|
}
|
|
|
|
// Get returns the full key-value mapping for all mapped keys at the current cache level.
|
|
func(st *State) Get() (map[string]string, error) {
|
|
if len(st.Cache) == 0 {
|
|
return nil, fmt.Errorf("get at top frame")
|
|
}
|
|
return st.Cache[len(st.Cache)-1], nil
|
|
}
|
|
|
|
// Val returns value for key
|
|
//
|
|
// Fails if key is not mapped.
|
|
func(st *State) Val(key string) (string, error) {
|
|
r := st.CacheMap[key]
|
|
if len(r) == 0 {
|
|
return "", fmt.Errorf("key %v not mapped", key)
|
|
}
|
|
return r, nil
|
|
}
|
|
|
|
// Reset flushes all state contents below the top level, and returns to the top level.
|
|
func(st *State) Reset() {
|
|
if len(st.Cache) == 0 {
|
|
return
|
|
}
|
|
st.Cache = st.Cache[:1]
|
|
st.CacheUseSize = 0
|
|
return
|
|
}
|
|
|
|
// Check returns true if a key already exists in the cache.
|
|
func(st *State) Check(key string) bool {
|
|
return st.frameOf(key) == -1
|
|
}
|
|
|
|
// Returns size used by values, and remaining size available
|
|
func(st *State) Size() (uint32, uint32) {
|
|
var l int
|
|
var c uint16
|
|
for k, v := range st.CacheMap {
|
|
l += len(v)
|
|
c += st.sizes[k]
|
|
}
|
|
r := uint32(l)
|
|
return r, uint32(c)-r
|
|
}
|
|
|
|
// return 0-indexed frame number where key is defined. -1 if not defined
|
|
func(st *State) frameOf(key string) int {
|
|
for i, m := range st.Cache {
|
|
for k, _ := range m {
|
|
if k == key {
|
|
return i
|
|
}
|
|
}
|
|
}
|
|
return -1
|
|
}
|
|
|
|
// bytes that will be added to cache use size for string
|
|
// returns 0 if capacity would be exceeded
|
|
func(st *State) checkCapacity(v string) uint32 {
|
|
sz := uint32(len(v))
|
|
if st.CacheSize == 0 {
|
|
return sz
|
|
}
|
|
if st.CacheUseSize + sz > st.CacheSize {
|
|
return 0
|
|
}
|
|
return sz
|
|
}
|
|
|
|
// flush relveant properties for level change
|
|
func(st *State) resetCurrent() {
|
|
st.sink = nil
|
|
st.CacheMap = make(map[string]string)
|
|
}
|
|
|