go | ||
draft.txt | ||
README.md |
festive: A Constrained Size Output Virtual Machine
An attempt at defining a small VM to create a stack machine for size-constrained clients and servers.
Original motivation was to create a simple templating renderer for USSD clients, combined with an agnostic data-retrieval reference that may conceal any level of complexity.
Opcodes
The VM defines the following opcode symbols:
BACK
- Return to the previous execution frame (will fail if at top frame). It leaves to the state of the execution layer to define what "previous" means.CATCH <symbol> <signal>
- Jump to symbol if signal is set (seesignals
below).CROAK <signal>
- Clear state and restart execution from top if signal is set (seesignals
below).LOAD <symbol> <size>
- Execute the code symbolsymbol
and cache the data, constrained to the givensize
. Can be exposed withMAP
within scope,RELOAD <symbol>
- Execute a code symbol already loaded byLOAD
and cache the data, constrained to the previously givensize
for the same symbol.MAP <symbol>
- Expose a code symbol previously loaded byLOAD
to the rendering client. Roughly corresponds to theglobal
directive in Python.MOVE <symbol>
- Create a new execution frame, invalidating all previousMAP
calls. More detailed: After aMOVE
call, aBACK
call will return to the same execution frame, with the same symbols available, but allMAP
calls will have to be repeated.- 'HALT' - Stop execution. The remaining bytecode (typicaly, the routing code for the node) is returned to the invoking function.
External code
LOAD
is used to execute code symbols in the host environment. It is loaded with a size constraint, and returned data violating this constraint should generate an error.
Any symbol successfully loaded with LOAD
will be associated with the call stack frame it is loaded. The symbol will be available in the same frame and frames below it. Once the frame goes out of scope (e.g. BACK
is called in that frame) the symbols should be freed as soon as possible. At this point they are not available to the abandoned scope.
Loaded symbols are not automatically exposed to the rendering client. To expose symbols ot the rendering client the MAP
opcode must be used.
The associated content of loaded symbols may be refreshed using the RELOAD
opcode. RELOAD
only works within the same constraints as MAP
. However, updated content must be available even if a MAP
precedes a RELOAD
within the same frame.
External symbol optimizations
Only LOAD
and RELOAD
should trigger external code side-effects.
In an effort to prevent leaks from unnecessary external code executions, the following constraints are assumed:
- An explicit
MAP
must exist in the scope of anyLOAD
. - All symbols declared in
MAP
must be used for all template renderings of a specific node.
Any code compiler or checked should generate an error on any orphaned LOAD
or MAP
symbols as described above.
Signals
Signal may be set when executing of external code symbols, and may be used as a simple exception mechanism.
The signal flag arguments should only set a single flag to be tested. If more than one flag is set, the first flag matched will be used as the trigger.
Rendering
The fixed-size output is generated using a templating language, and a combination of one or more max size properties, and an optional sink property that will attempt to consume all remaining capacity of the rendered template.
For example, in this example
maxOutputSize
is 256 bytes long.template
is 120 bytes long.- param
one
has max size 10 but uses 5. - param
two
has max size 20 but uses 12. - param
three
is a sink.
The renderer may use up to 256 - 120 - 5 - 12 = 119
bytes from the sink when rendering the output.
Multipage support
Multipage outputs, like listings, are handled using the sink output constraints:
- first calculate what the rendered display size is when all symbol results that are not sinks are resolved.
- split and cache the list data within its semantic context, given the sink limitation after rendering.
- provide a
next
andprevious
menu item to browse the prepared pagination of the list data.
Languages support
Language for rendering is determined at the top-level state.
Lookups dependent on language are prefixed by either ISO 639-1
or ISO 639-3
language codes, followed by :
.
Default language means records returned without prefix if no language is set. Default language should be settable at the top-level.
Node names must be defined using 7-bit ASCII.
Virtual machine interface layout
This is the version 0
of the VM. That translates to highly experimental.
Currently the following rules apply for encoding in version 0
:
- A code instruction is a big-endian 2-byte value. See
vm/opcodes.go
for valid opcode values. symbol
value is encoded as one byte of string length, after which the byte-value of the string follows.size
value is encoded as one byte of numeric length, after which the big-endian byte-value of the integer follows.signal
value is encoded as one byte of byte length, after which a byte-array representing the defined signal follows.
Reference implementation
This repository provides a golang
reference implementation for the festive
concept.
In this reference implementation some constraints apply
Structure
TODO: state
will be separated into cache
and session
.
vm
: Defines instructions, and applies transformations according to the instructions.state
: Holds the code cache, contents cache aswell as error tates from code execution.resource
: Retrieves data and bytecode from external symbols, and retrieves and renders templates.engine
: Outermost interface. Orchestrates execution of bytecode against input.
Template rendering
Template rendering is done using the text/template
faciilty in the golang
standard library.
It expects all replacement symbols to be available at time of rendering, and has no tolerance for missing ones.
Assembly language
TBD
An assmebly language will be defined to generate the routing and execution bytecodes for each menu node.