337 lines
8.7 KiB
Go
337 lines
8.7 KiB
Go
package state
|
|
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
"strings"
|
|
)
|
|
|
|
type IndexError struct {
|
|
}
|
|
|
|
func(err *IndexError) Error() string {
|
|
return fmt.Sprintf("already at first index")
|
|
}
|
|
|
|
// State holds the command stack, error condition of a unique execution session.
|
|
//
|
|
// It also holds cached values for all results of executed symbols.
|
|
//
|
|
// Cached values are linked to the command stack level it which they were loaded. When they go out of scope they are freed.
|
|
//
|
|
// Values must be mapped to a level in order to be available for retrieval and count towards size
|
|
//
|
|
// It can hold a single argument, which is freed once it is read
|
|
//
|
|
// Symbols are loaded with individual size limitations. The limitations apply if a load symbol is updated. Symbols may be added with a 0-value for limits, called a "sink." If mapped, the sink will consume all net remaining size allowance unused by other symbols. Only one sink may be mapped per level.
|
|
//
|
|
// Symbol keys do not count towards cache size limitations.
|
|
//
|
|
// 8 first flags are reserved.
|
|
type State struct {
|
|
Code []byte // Pending bytecode to execute
|
|
ExecPath []string // Command symbols stack
|
|
BitSize uint32 // size of (32-bit capacity) bit flag byte array
|
|
SizeIdx uint16
|
|
Flags []byte // Error state
|
|
input []byte // Last input
|
|
}
|
|
|
|
// number of bytes necessary to represent a bitfield of the given size.
|
|
func toByteSize(BitSize uint32) uint8 {
|
|
if BitSize == 0 {
|
|
return 0
|
|
}
|
|
n := BitSize % 8
|
|
if n > 0 {
|
|
BitSize += (8 - n)
|
|
}
|
|
return uint8(BitSize / 8)
|
|
}
|
|
|
|
// Retrieve the state of a state flag
|
|
func getFlag(bitIndex uint32, bitField []byte) bool {
|
|
byteIndex := bitIndex / 8
|
|
localBitIndex := bitIndex % 8
|
|
b := bitField[byteIndex]
|
|
return (b & (1 << localBitIndex)) > 0
|
|
}
|
|
|
|
// NewState creates a new State object with BitSize number of error condition states in ADDITION to the 8 builtin flags.
|
|
func NewState(BitSize uint32) State {
|
|
st := State{
|
|
BitSize: BitSize + 8,
|
|
}
|
|
byteSize := toByteSize(BitSize + 8)
|
|
if byteSize > 0 {
|
|
st.Flags = make([]byte, byteSize)
|
|
} else {
|
|
st.Flags = []byte{}
|
|
}
|
|
return st
|
|
}
|
|
|
|
// SetFlag sets the flag at the given bit field index
|
|
//
|
|
// Returns true if bit state was changed.
|
|
//
|
|
// Fails if bitindex is out of range.
|
|
func(st *State) SetFlag(bitIndex uint32) (bool, error) {
|
|
if bitIndex + 1 > st.BitSize {
|
|
return false, fmt.Errorf("bit index %v is out of range of bitfield size %v", bitIndex, st.BitSize)
|
|
}
|
|
r := getFlag(bitIndex, st.Flags)
|
|
if r {
|
|
return false, nil
|
|
}
|
|
byteIndex := bitIndex / 8
|
|
localBitIndex := bitIndex % 8
|
|
b := st.Flags[byteIndex]
|
|
st.Flags[byteIndex] = b | (1 << localBitIndex)
|
|
return true, nil
|
|
}
|
|
|
|
|
|
// ResetFlag resets the flag at the given bit field index.
|
|
//
|
|
// Returns true if bit state was changed.
|
|
//
|
|
// Fails if bitindex is out of range.
|
|
func(st *State) ResetFlag(bitIndex uint32) (bool, error) {
|
|
if bitIndex + 1 > st.BitSize {
|
|
return false, fmt.Errorf("bit index %v is out of range of bitfield size %v", bitIndex, st.BitSize)
|
|
}
|
|
r := getFlag(bitIndex, st.Flags)
|
|
if !r {
|
|
return false, nil
|
|
}
|
|
byteIndex := bitIndex / 8
|
|
localBitIndex := bitIndex % 8
|
|
b := st.Flags[byteIndex]
|
|
st.Flags[byteIndex] = b & (^(1 << localBitIndex))
|
|
return true, nil
|
|
}
|
|
|
|
// ResetBaseFlags restes all builtin flags not writeable by client.
|
|
func(st *State) ResetBaseFlags() {
|
|
st.Flags[0] = 0
|
|
}
|
|
|
|
// GetFlag returns the state of the flag at the given bit field index.
|
|
//
|
|
// Fails if bit field index is out of range.
|
|
func(st *State) GetFlag(bitIndex uint32) (bool, error) {
|
|
if bitIndex + 1 > st.BitSize {
|
|
return false, fmt.Errorf("bit index %v is out of range of bitfield size %v", bitIndex, st.BitSize)
|
|
}
|
|
return getFlag(bitIndex, st.Flags), nil
|
|
}
|
|
|
|
// FlagBitSize reports the amount of bits available in the bit field index.
|
|
func(st *State) FlagBitSize() uint32 {
|
|
return st.BitSize
|
|
}
|
|
|
|
// FlagBitSize reports the amount of bits available in the bit field index.
|
|
func(st *State) FlagByteSize() uint8 {
|
|
return uint8(len(st.Flags))
|
|
}
|
|
|
|
// MatchFlag matches the current state of the given flag.
|
|
//
|
|
// The flag is specified given its bit index in the bit field.
|
|
//
|
|
// If invertMatch is set, a positive result will be returned if the flag is not set.
|
|
func(st *State) MatchFlag(sig uint32, invertMatch bool) (bool, error) {
|
|
r, err := st.GetFlag(sig)
|
|
if err != nil {
|
|
return false, err
|
|
}
|
|
if invertMatch {
|
|
if !r {
|
|
return true, nil
|
|
}
|
|
} else if r {
|
|
return true, nil
|
|
}
|
|
return false, nil
|
|
}
|
|
|
|
// GetIndex scans a byte slice in same order as in storage, and returns the index of the first set bit.
|
|
//
|
|
// If the given byte slice is too small for the bit field bitsize, the check will terminate at end-of-data without error.
|
|
func(st *State) GetIndex(flags []byte) bool {
|
|
var globalIndex uint32
|
|
if st.BitSize == 0 {
|
|
return false
|
|
}
|
|
if len(flags) == 0 {
|
|
return false
|
|
}
|
|
var byteIndex uint8
|
|
var localIndex uint8
|
|
l := uint8(len(flags))
|
|
var i uint32
|
|
for i = 0; i < st.BitSize; i++ {
|
|
testVal := flags[byteIndex] & (1 << localIndex)
|
|
if (testVal & st.Flags[byteIndex]) > 0 {
|
|
return true
|
|
}
|
|
globalIndex += 1
|
|
if globalIndex % 8 == 0 {
|
|
byteIndex += 1
|
|
localIndex = 0
|
|
if byteIndex > (l - 1) {
|
|
return false
|
|
}
|
|
} else {
|
|
localIndex += 1
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// Where returns the current active rendering symbol.
|
|
func(st *State) Where() (string, uint16) {
|
|
if len(st.ExecPath) == 0 {
|
|
return "", 0
|
|
}
|
|
l := len(st.ExecPath)
|
|
return st.ExecPath[l-1], st.SizeIdx
|
|
}
|
|
|
|
// Next moves to the next sink page index.
|
|
func(st *State) Next() (uint16, error) {
|
|
if len(st.ExecPath) == 0 {
|
|
return 0, fmt.Errorf("state root node not yet defined")
|
|
}
|
|
st.SizeIdx += 1
|
|
s, idx := st.Where()
|
|
log.Printf("next page for %s: %v", s, idx)
|
|
return st.SizeIdx, nil
|
|
}
|
|
|
|
// Previous moves to the next sink page index.
|
|
//
|
|
// Fails if try to move beyond index 0.
|
|
func(st *State) Previous() (uint16, error) {
|
|
if len(st.ExecPath) == 0 {
|
|
return 0, fmt.Errorf("state root node not yet defined")
|
|
}
|
|
if st.SizeIdx == 0 {
|
|
return 0, &IndexError{} // ("already at first index")
|
|
}
|
|
st.SizeIdx -= 1
|
|
s, idx := st.Where()
|
|
log.Printf("previous page for %s: %v", s, idx)
|
|
return st.SizeIdx, nil
|
|
}
|
|
|
|
// Sides informs the caller which index page options will currently succeed.
|
|
//
|
|
// Two values are returned, for the "next" and "previous" options in that order. A false value means the option is not available in the current state.
|
|
func(st *State) Sides() (bool, bool) {
|
|
if len(st.ExecPath) == 0 {
|
|
return false, false
|
|
}
|
|
next := true
|
|
log.Printf("sides %v", st.SizeIdx)
|
|
if st.SizeIdx == 0 {
|
|
return next, false
|
|
}
|
|
return next, true
|
|
}
|
|
|
|
// Top returns true if currently at topmode node.
|
|
//
|
|
// Fails if first Down() was never called.
|
|
func(st *State) Top() (bool, error) {
|
|
if len(st.ExecPath) == 0 {
|
|
return false, fmt.Errorf("state root node not yet defined")
|
|
}
|
|
return len(st.ExecPath) == 1, nil
|
|
}
|
|
|
|
// Down adds the given symbol to the command stack.
|
|
//
|
|
// Clears mapping and sink.
|
|
func(st *State) Down(input string) error {
|
|
st.ExecPath = append(st.ExecPath, input)
|
|
st.SizeIdx = 0
|
|
return nil
|
|
}
|
|
|
|
// Up removes the latest symbol to the command stack, and make the previous symbol current.
|
|
//
|
|
// Frees all symbols and associated values loaded at the previous stack level. Cache capacity is increased by the corresponding amount.
|
|
//
|
|
// Clears mapping and sink.
|
|
//
|
|
// Fails if called at top frame.
|
|
func(st *State) Up() (string, error) {
|
|
l := len(st.ExecPath)
|
|
if l == 0 {
|
|
return "", fmt.Errorf("exit called beyond top frame")
|
|
}
|
|
log.Printf("execpath before %v", st.ExecPath)
|
|
st.ExecPath = st.ExecPath[:l-1]
|
|
sym := ""
|
|
if len(st.ExecPath) > 0 {
|
|
sym = st.ExecPath[len(st.ExecPath)-1]
|
|
}
|
|
st.SizeIdx = 0
|
|
log.Printf("execpath after %v", st.ExecPath)
|
|
return sym, nil
|
|
}
|
|
|
|
// Depth returns the current call stack depth.
|
|
func(st *State) Depth() uint8 {
|
|
return uint8(len(st.ExecPath)-1)
|
|
}
|
|
|
|
// Appendcode adds the given bytecode to the end of the existing code.
|
|
func(st *State) AppendCode(b []byte) error {
|
|
st.Code = append(st.Code, b...)
|
|
log.Printf("code changed to 0x%x", b)
|
|
return nil
|
|
}
|
|
|
|
// SetCode replaces the current bytecode with the given bytecode.
|
|
func(st *State) SetCode(b []byte) {
|
|
log.Printf("code set to 0x%x", b)
|
|
st.Code = b
|
|
}
|
|
|
|
// Get the remaning cached bytecode
|
|
func(st *State) GetCode() ([]byte, error) {
|
|
b := st.Code
|
|
st.Code = []byte{}
|
|
return b, nil
|
|
}
|
|
|
|
// GetInput gets the most recent client input.
|
|
func(st *State) GetInput() ([]byte, error) {
|
|
if st.input == nil {
|
|
return nil, fmt.Errorf("no input has been set")
|
|
}
|
|
return st.input, nil
|
|
}
|
|
|
|
// SetInput is used to record the latest client input.
|
|
func(st *State) SetInput(input []byte) error {
|
|
l := len(input)
|
|
if l > 255 {
|
|
return fmt.Errorf("input size %v too large (limit %v)", l, 255)
|
|
}
|
|
st.input = input
|
|
return nil
|
|
}
|
|
|
|
func(st *State) Reset() error {
|
|
return nil
|
|
}
|
|
|
|
func(st State) String() string {
|
|
return fmt.Sprintf("idx %v path: %s", st.SizeIdx, strings.Join(st.ExecPath, "/"))
|
|
}
|