forked from urdt/ussd
use strings for state flags
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@ -246,6 +246,12 @@ func main() {
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ctx := context.Background()
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ctx := context.Background()
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st := state.NewState(7)
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st := state.NewState(7)
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st.UseDebug()
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st.UseDebug()
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state.FlagDebugger.Register(USERFLAG_LANGUAGE_SET, "LANGUAGE_CHANGE")
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state.FlagDebugger.Register(USERFLAG_ACCOUNT_CREATED,"ACCOUNT_CREATED")
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state.FlagDebugger.Register(USERFLAG_ACCOUNT_SUCCESS,"ACCOUNT_SUCCESS")
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state.FlagDebugger.Register(USERFLAG_ACCOUNT_PENDING,"ACCOUNT_PENDING")
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rfs := resource.NewFsResource(scriptDir)
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rfs := resource.NewFsResource(scriptDir)
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ca := cache.NewCache()
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ca := cache.NewCache()
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cfg := engine.Config{
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cfg := engine.Config{
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