forked from urdt/ussd
add engineDebug and stateDebug flags
This commit is contained in:
parent
8a03b05c90
commit
b8852e1ab3
12
cmd/main.go
12
cmd/main.go
@ -23,10 +23,12 @@ func main() {
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var dbDir string
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var size uint
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var sessionId string
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var debug bool
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var engineDebug bool
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var stateDebug bool
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flag.StringVar(&sessionId, "session-id", "075xx2123", "session id")
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flag.StringVar(&dbDir, "dbdir", ".state", "database dir to read from")
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flag.BoolVar(&debug, "d", false, "use engine debug output")
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flag.BoolVar(&engineDebug, "engine-debug", false, "use engine debug output")
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flag.BoolVar(&stateDebug, "state-debug", false, "use engine debug output")
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flag.UintVar(&size, "s", 160, "max size of output")
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flag.Parse()
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@ -43,6 +45,10 @@ func main() {
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FlagCount: uint32(16),
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}
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if stateDebug {
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cfg.StateDebug = true
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}
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resourceDir := scriptDir
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menuStorageService := storage.NewMenuStorageService(dbDir, resourceDir)
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@ -93,7 +99,7 @@ func main() {
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en := lhs.GetEngine()
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en = en.WithFirst(hl.Init)
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if debug {
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if engineDebug {
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en = en.WithDebug(nil)
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}
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