forked from urdt/ussd
		
	remove need for initial Exec before loop
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				| @ -96,13 +96,7 @@ func main() { | |||||||
| 		en = en.WithDebug(nil) | 		en = en.WithDebug(nil) | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	_, err = en.Exec(ctx, []byte{}) | 	err = engine.Loop(ctx, en, os.Stdin, os.Stdout, nil) | ||||||
| 	if err != nil { |  | ||||||
| 		fmt.Fprintf(os.Stderr, "engine init exited with error: %v\n", err) |  | ||||||
| 		os.Exit(1) |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	err = engine.Loop(ctx, en, os.Stdin, os.Stdout) |  | ||||||
| 	if err != nil { | 	if err != nil { | ||||||
| 		fmt.Fprintf(os.Stderr, "loop exited with error: %v\n", err) | 		fmt.Fprintf(os.Stderr, "loop exited with error: %v\n", err) | ||||||
| 		os.Exit(1) | 		os.Exit(1) | ||||||
|  | |||||||
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