set flag count to 128
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				@ -87,7 +87,7 @@ func main() {
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	cfg := engine.Config{
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						cfg := engine.Config{
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		Root:       "root",
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							Root:       "root",
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		OutputSize: uint32(size),
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							OutputSize: uint32(size),
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		FlagCount:  uint32(16),
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							FlagCount:  uint32(128),
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	}
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						}
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	if engineDebug {
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						if engineDebug {
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@ -60,7 +60,7 @@ func main() {
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	cfg := engine.Config{
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						cfg := engine.Config{
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		Root:       "root",
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							Root:       "root",
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		OutputSize: uint32(size),
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							OutputSize: uint32(size),
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		FlagCount:  uint32(16),
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							FlagCount:  uint32(128),
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	}
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						}
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	if engineDebug {
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						if engineDebug {
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@ -48,7 +48,7 @@ func main() {
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	cfg := engine.Config{
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						cfg := engine.Config{
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		Root:       "root",
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							Root:       "root",
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		OutputSize: uint32(size),
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							OutputSize: uint32(size),
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		FlagCount:  uint32(16),
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							FlagCount:  uint32(128),
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	}
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						}
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	if engineDebug {
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						if engineDebug {
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@ -40,7 +40,7 @@ func main() {
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		Root:       "root",
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							Root:       "root",
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		SessionId:  sessionId,
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							SessionId:  sessionId,
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		OutputSize: uint32(size),
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							OutputSize: uint32(size),
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		FlagCount:  uint32(16),
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							FlagCount:  uint32(128),
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	}
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						}
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	resourceDir := scriptDir
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						resourceDir := scriptDir
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