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@ -216,6 +216,74 @@ func (h *Handlers) SavePin(ctx context.Context, sym string, input []byte) (resou
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return res, nil
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return res, nil
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}
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}
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func (h *Handlers) VerifyNewPin(ctx context.Context, sym string, input []byte) (resource.Result, error) {
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res := resource.Result{}
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_, ok := ctx.Value("SessionId").(string)
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if !ok {
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return res, fmt.Errorf("missing session")
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}
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flag_valid_pin, _ := h.flagManager.GetFlag("flag_valid_pin")
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pinInput := string(input)
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// Validate that the PIN is a 4-digit number
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if isValidPIN(pinInput) {
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res.FlagSet = append(res.FlagSet, flag_valid_pin)
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} else {
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res.FlagReset = append(res.FlagReset, flag_valid_pin)
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}
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return res, nil
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}
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func (h *Handlers) SaveTemporaryPin(ctx context.Context, sym string, input []byte) (resource.Result, error) {
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var res resource.Result
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var err error
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sessionId, ok := ctx.Value("SessionId").(string)
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if !ok {
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return res, fmt.Errorf("missing session")
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}
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flag_incorrect_pin, _ := h.flagManager.GetFlag("flag_incorrect_pin")
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accountPIN := string(input)
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// Validate that the PIN is a 4-digit number
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if !isValidPIN(accountPIN) {
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res.FlagSet = append(res.FlagSet, flag_incorrect_pin)
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return res, nil
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}
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store := h.userdataStore
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err = store.WriteEntry(ctx, sessionId, utils.DATA_TEMPORARY_PIN, []byte(accountPIN))
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if err != nil {
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return res, err
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}
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return res, nil
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}
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func (h *Handlers) ConfirmPinChange(ctx context.Context, sym string, input []byte) (resource.Result, error) {
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var res resource.Result
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sessionId, ok := ctx.Value("SessionId").(string)
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if !ok {
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return res, fmt.Errorf("missing session")
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}
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flag_pin_mismatch, _ := h.flagManager.GetFlag("flag_pin_mismatch")
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store := h.userdataStore
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temporaryPin, err := store.ReadEntry(ctx, sessionId, utils.DATA_TEMPORARY_PIN)
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if err != nil {
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return res, err
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}
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if bytes.Equal(temporaryPin, input) {
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res.FlagReset = append(res.FlagReset, flag_pin_mismatch)
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} else {
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res.FlagSet = append(res.FlagSet, flag_pin_mismatch)
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}
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err = store.WriteEntry(ctx, sessionId, utils.DATA_ACCOUNT_PIN, []byte(temporaryPin))
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if err != nil {
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return res, err
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}
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return res, nil
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}
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// SetResetSingleEdit sets and resets flags to allow gradual editing of profile information.
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// SetResetSingleEdit sets and resets flags to allow gradual editing of profile information.
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func (h *Handlers) SetResetSingleEdit(ctx context.Context, sym string, input []byte) (resource.Result, error) {
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func (h *Handlers) SetResetSingleEdit(ctx context.Context, sym string, input []byte) (resource.Result, error) {
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var res resource.Result
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var res resource.Result
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@ -322,9 +390,6 @@ func (h *Handlers) SaveFamilyname(ctx context.Context, sym string, input []byte)
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if err != nil {
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if err != nil {
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return res, err
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return res, err
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}
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}
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if err != nil {
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return res, nil
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}
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} else {
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} else {
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return res, fmt.Errorf("a family name cannot be less than one character")
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return res, fmt.Errorf("a family name cannot be less than one character")
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}
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}
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@ -481,27 +546,23 @@ func (h *Handlers) Authorize(ctx context.Context, sym string, input []byte) (res
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if err != nil {
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if err != nil {
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return res, err
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return res, err
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}
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}
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if len(input) == 4 {
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if err == nil {
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if bytes.Equal(input, AccountPin) {
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if len(input) == 4 {
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if h.st.MatchFlag(flag_account_authorized, false) {
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if bytes.Equal(input, AccountPin) {
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res.FlagReset = append(res.FlagReset, flag_incorrect_pin)
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if h.st.MatchFlag(flag_account_authorized, false) {
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res.FlagSet = append(res.FlagSet, flag_allow_update, flag_account_authorized)
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res.FlagReset = append(res.FlagReset, flag_incorrect_pin)
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res.FlagSet = append(res.FlagSet, flag_allow_update, flag_account_authorized)
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} else {
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res.FlagSet = append(res.FlagSet, flag_allow_update)
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res.FlagReset = append(res.FlagReset, flag_account_authorized)
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}
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} else {
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} else {
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res.FlagSet = append(res.FlagSet, flag_incorrect_pin)
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res.FlagSet = append(res.FlagSet, flag_allow_update)
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res.FlagReset = append(res.FlagReset, flag_account_authorized)
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res.FlagReset = append(res.FlagReset, flag_account_authorized)
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return res, nil
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}
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}
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} else {
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res.FlagSet = append(res.FlagSet, flag_incorrect_pin)
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res.FlagReset = append(res.FlagReset, flag_account_authorized)
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return res, nil
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}
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}
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} else {
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} else {
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return res, nil
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return res, nil
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}
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}
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return res, nil
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return res, nil
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}
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}
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