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festive: A Constrained Size Output Virtual Machine
An attempt at defining a small VM to create a stack machine for size-constrained clients and servers.
Original motivation was to create a simple templating renderer for USSD clients, combined with an agnostic data-retrieval reference that may conceal any level of complexity.
Opcodes
The VM defines the following opcode symbols:
BACK- Return to the previous execution frame (will fail if at top frame). It leaves to the state of the execution layer to define what "previous" means.CATCH <symbol> <signal>- Jump to symbol if signal is set (seesignalbelow).CROAK <signal>- Clear state and restart execution from top if signal is set (seesignalbelow).LOAD <symbol> <size>- Execute the code symbolsymboland cache the data, constrained to the givensize. Can be exposed withMAPwithin scope,RELOAD <symbol>- Execute a code symbol already loaded byLOADand cache the data, constrained to the previously givensizefor the same symbol.MAP <symbol>- Expose a code symbol previously loaded byLOADto the rendering client. Roughly corresponds to theglobaldirective in Python.MOVE <symbol>- Create a new execution frame, invalidating all previousMAPcalls. More detailed: After aMOVEcall, aBACKcall will return to the same execution frame, with the same symbols available, but allMAPcalls will have to be repeated.
External code
LOAD is used to execute code symbols in the host environment. It is loaded with a size constraint, and returned data violating this constraint should generate an error.
Any symbol successfully loaded with LOAD will be associated with the call stack frame it is loaded. The symbol will be available in the same frame and frames below it. Once the frame goes out of scope (e.g. BACK is called in that frame) the symbols should be freed as soon as possible. At this point they are not available to the abandoned scope.
Loaded symbols are not automatically exposed to the rendering client. To expose symbols ot the rendering client the MAP opcode must be used.
The associated content of loaded symbols may be refreshed using the RELOAD opcode. RELOAD only works within the same constraints as MAP. However, updated content must be available even if a MAP precedes a RELOAD within the same frame.
External symbol optimizations
Only LOAD and RELOAD should trigger external code side-effects.
In an effort to prevent leaks from unnecessary external code executions, the following constraints are assumed:
- An explicit
MAPmust exist in the scope of anyLOAD. - All symbols declared in
MAPmust be used for all template renderings of a specific node.
Any code compiler or checked should generate an error on any orphaned LOAD or MAP symbols as described above.
Rendering
The fixed-size output is generated using a templating language, and a combination of one or more max size properties, and an optional sink property that will attempt to consume all remaining capacity of the rendered template.
For example, in this example
maxOutputSizeis 256 bytes long.templateis 120 bytes long.- param
onehas max size 10 but uses 5. - param
twohas max size 20 but uses 12. - param
threeis a sink.
The renderer may use up to 256 - 120 - 5 - 12 = 119 bytes from the sink when rendering the output.
Multipage support
Multipage outputs, like listings, are handled using the sink output constraints:
- first calculate what the rendered display size is when all symbol results that are not sinks are resolved.
- split and cache the list data within its semantic context, given the sink limitation after rendering.
- provide a
nextandpreviousmenu item to browse the prepared pagination of the list data.
Languages support
Language for rendering is determined at the top-level state.
Lookups dependent on language are prefixed by either ISO 639-1 or ISO 639-3 language codes, followed by :.
Default language means records returned without prefix if no language is set. Default language should be settable at the top-level.
Node names must be defined using 7-bit ASCII.
Virtual machine interface layout
This is the version 0 of the VM. That translates to highly experimental.
Currently the following rules apply for encoding in version 0:
- A code instruction is a big-endian 2-byte value. See
vm/opcodes.gofor valid opcode values. symbolvalue is encoded as one byte of string length, after which the byte-value of the string follows.sizevalue is encoded as one byte of numeric length, after which the big-endian byte-value of the integer follows.signalvalue is encoded as one byte of byte length, after which a byte-array representing the defined signal follows.
Reference implementation
This repository provides a golang reference implementation for the festive concept.
In this reference implementation some constraints apply
Structure
TODO: state will be separated into cache and session.
vm: Defines instructions, and applies transformations according to the instructions.state: Holds the code cache, contents cache aswell as error tates from code execution.resource: Retrieves data and bytecode from external symbols, and retrieves and renders templates.engine: Outermost interface. Orchestrates execution of bytecode against input.
Template rendering
Template rendering is done using the text/template faciilty in the golang standard library.
It expects all replacement symbols to be available at time of rendering, and has no tolerance for missing ones.
Assembly language
TBD
An assmebly language will be defined to generate the routing and execution bytecodes for each menu node.